I have made an IssueOrder - Move effect as the initial effect for my buff. Afterwards, a periodic IssueOrder - Attack effect.
I cannot get the initial 'move' order to queue after the attack order. I have tried all variations of IssueOrder - EffectCommandFlags: Alternate, Prempt and Queued.
Is it possible to queue the move order after the attack order, or does order queue'ing only queue per ability? As in, does only attack orders queue with other attack orders?
I found an ugly work around by making a set effect with validators checking if the unit is attacking, then the search effect with IssueOrder - move effect runs.
Is this the only way to do this? Is there a better way? I suspect that I can indeed queue these order commands, but I don't know how...
Yes, I have tried that variation, the result is that the unit will carry out and complete the first issue order (move) without interruption, then it carries out the 2nd order (attack).
I want the periodic issueOrder attack to finish fighting, then 'return' to the previous queued move command after fighting is complete.
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I have made an IssueOrder - Move effect as the initial effect for my buff. Afterwards, a periodic IssueOrder - Attack effect.
I cannot get the initial 'move' order to queue after the attack order. I have tried all variations of IssueOrder - EffectCommandFlags: Alternate, Prempt and Queued.
Is it possible to queue the move order after the attack order, or does order queue'ing only queue per ability? As in, does only attack orders queue with other attack orders?
I found an ugly work around by making a set effect with validators checking if the unit is attacking, then the search effect with IssueOrder - move effect runs.
Is this the only way to do this? Is there a better way? I suspect that I can indeed queue these order commands, but I don't know how...
first issue order needs no flag, 2nd issue order needs "queued"
@FunkyUserName: Go
Yes, I have tried that variation, the result is that the unit will carry out and complete the first issue order (move) without interruption, then it carries out the 2nd order (attack).
I want the periodic issueOrder attack to finish fighting, then 'return' to the previous queued move command after fighting is complete.