I'm trying to create a unit Dragoon of my own, so I first duplicated the Immortal and changed few data(model, weapon, etc). When I tested it, however, I found out that the unit returns to its standing animation after each shot, even if a target is not killed yet.
I would like to make the Dragoon constantly stay in its attack animation while it's shooting, just like it does in SC1. How can I do this? I know that I have to add or change something in Actor Events, but I can't go any further from that.
In dragoon (immortal) actor's event fields you can find two parts, weapon start. attack start. and weapon stop attack stop.
There are 3 weapon start part because dragon use cannons and he can change the vertical angels of his cannons but dragon dont have it so you don't need them.
All you need is that every event that starts with weapon start attack start on action that is anime bracket start attack attack. You can put a mark to play forever in a flags field. Hope fully this will work, if dragon stays in attack while you order them to move and it dont stops, then go to weapon stop event and click action anim bracket stop attack, and put a mark to instant in a flag field. If dragon works fine when you give him other orders the last part not required.
So I put check on play forever for every "weapon start" line, and it kinda works. Yet, the unit still goes "half way back" to standing anim after each shot. Overall it looks much better than before, even though I want it completely stay in attack anim when shooting. I will keep trying, and please let me know if you know how to solve it.
Your welcome. At present I dont know better editor options, for that. The best way is to make an attack channel animation for the model with a third party model editor and then you dont need the play forever part just to change attack animation to attack channel animation. I use this on wow models, but they have Attack Channel (after a rename) animation already so I can reference to them.
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I'm trying to create a unit Dragoon of my own, so I first duplicated the Immortal and changed few data(model, weapon, etc). When I tested it, however, I found out that the unit returns to its standing animation after each shot, even if a target is not killed yet.
I would like to make the Dragoon constantly stay in its attack animation while it's shooting, just like it does in SC1. How can I do this? I know that I have to add or change something in Actor Events, but I can't go any further from that.
Any help would be appreciated.
In dragoon (immortal) actor's event fields you can find two parts, weapon start. attack start. and weapon stop attack stop.
There are 3 weapon start part because dragon use cannons and he can change the vertical angels of his cannons but dragon dont have it so you don't need them.
All you need is that every event that starts with weapon start attack start on action that is anime bracket start attack attack. You can put a mark to play forever in a flags field. Hope fully this will work, if dragon stays in attack while you order them to move and it dont stops, then go to weapon stop event and click action anim bracket stop attack, and put a mark to instant in a flag field. If dragon works fine when you give him other orders the last part not required.
@ragadozo444: Go
ragadozo444, Thank you for the help.
So I put check on play forever for every "weapon start" line, and it kinda works. Yet, the unit still goes "half way back" to standing anim after each shot. Overall it looks much better than before, even though I want it completely stay in attack anim when shooting. I will keep trying, and please let me know if you know how to solve it.
Again, Thank you very much.
@kim743: Go
Your welcome. At present I dont know better editor options, for that. The best way is to make an attack channel animation for the model with a third party model editor and then you dont need the play forever part just to change attack animation to attack channel animation. I use this on wow models, but they have Attack Channel (after a rename) animation already so I can reference to them.