I am not going to use that actor/model and ended up using the original Zerus grass but changing the scale. I needed to reduce the scale of some things because I am making a third person shooter with actors being at half its size plus making the scale more realistic such as the Ultralisk being much larger than normal or Battleships and other flying units being much much larger.
I am wanting to make grass that is the Zerus Curtain model with the maximum scale of (1.50000 1.5000 .2000) and the minimum scale (1.0000 1.0000 0.1000). When I duplicate the Zerus Curtain model and change only the maximum and minimum scale I get those actor-error bubbles instead. Can someone help me?
I have been really busy over the last month with this 2D animation college course and sorry for the late reply.
What I did was duplicate the actor and adjust the actor scale; then in the grass texture that I chose I added that into the foliage. But this comes up with a lot of gray bubbles. It might be the variations and will try when I have time.
PS: I can make a video which might be the best way to tell what I am doing wrong.
Update:
How do I set an actor to a foliage? It seems to only want models.
Foliage models are used by the terrain textures to generate foliage for anything else use generic. The model under the Models data type determines if it is foliage. You seem to want a Doodad instead.
Update:
I am not going to use that actor/model and ended up using the original Zerus grass but changing the scale. I needed to reduce the scale of some things because I am making a third person shooter with actors being at half its size plus making the scale more realistic such as the Ultralisk being much larger than normal or Battleships and other flying units being much much larger.
I am wanting to make grass that is the Zerus Curtain model with the maximum scale of (1.50000 1.5000 .2000) and the minimum scale (1.0000 1.0000 0.1000). When I duplicate the Zerus Curtain model and change only the maximum and minimum scale I get those actor-error bubbles instead. Can someone help me?
Bump.
Make a copy of the Model type actor used. Odds are it uses several variations.
If you duped expect actor event duplications that break it.
You are not giving enough detail for further help.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I have been really busy over the last month with this 2D animation college course and sorry for the late reply.
What I did was duplicate the actor and adjust the actor scale; then in the grass texture that I chose I added that into the foliage. But this comes up with a lot of gray bubbles. It might be the variations and will try when I have time.
PS: I can make a video which might be the best way to tell what I am doing wrong.
Update:
How do I set an actor to a foliage? It seems to only want models.
Foliage models are used by the terrain textures to generate foliage for anything else use generic. The model under the Models data type determines if it is foliage. You seem to want a Doodad instead.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg