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Is it possible to create a unit that only collides with mechanical units, or perhaps through a multiple layers 0, 1, 2 etc?
The latter option is the only method unless you have some funky Buff that supresses collision based on a rather complex validator computation.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
How would I go about implementing the latter option and can it be changed in-game via triggers or effects/behaviors?
Use the Function type validator type but even I am not sure exactly how it works.
Is it possible to create a unit that only collides with mechanical units, or perhaps through a multiple layers 0, 1, 2 etc?
The latter option is the only method unless you have some funky Buff that supresses collision based on a rather complex validator computation.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
How would I go about implementing the latter option and can it be changed in-game via triggers or effects/behaviors?
Use the Function type validator type but even I am not sure exactly how it works.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg