I have a unit that can morph into another, I had the issue of it stopping movement but I wanted it to continue moving while morphing so I turned on the transient flag which worked perfectly, however, now the walk animation breaks. If I'm still moving after the morph the walk animation doesn't play, it just glides until I stop and start moving again. I've tried turning the animation baseline off and back on before and after the morph but it doesn't work, is there a way to play the walk animation through the morph without stopping?
Any help is much appreciated, thanks
Edit: I know I can use the animplay actor message with triggers but it doesnt sync for some reason, hoping theres a way for the walk animation to be checked and played maybe with a validator or something?
Is it important that it morps? I did a transient burrow ability for a zergling, using a behavior ability, and some actor events which made the unit play it's burrow animation.
Could the change in the units stats be done with a behavior? If that's the case, you can change the visual with actor events.
I have a unit that can morph into another, I had the issue of it stopping movement but I wanted it to continue moving while morphing so I turned on the transient flag which worked perfectly, however, now the walk animation breaks. If I'm still moving after the morph the walk animation doesn't play, it just glides until I stop and start moving again. I've tried turning the animation baseline off and back on before and after the morph but it doesn't work, is there a way to play the walk animation through the morph without stopping?
Any help is much appreciated, thanks
Edit: I know I can use the animplay actor message with triggers but it doesnt sync for some reason, hoping theres a way for the walk animation to be checked and played maybe with a validator or something?
This is a known bug. The game thinks the unit is standing. There's no easy workaround, I'm afraid.
Is it important that it morps? I did a transient burrow ability for a zergling, using a behavior ability, and some actor events which made the unit play it's burrow animation.
Could the change in the units stats be done with a behavior? If that's the case, you can change the visual with actor events.
Could always use actor events and some validate unit terms to force it to play the walk animation if it is morphing and moving.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg