I don't know if it is actually functional for the "Animation Playing" term, but if you go into XML mode you can add a "!" in front of the term like you would for a condition in logic and it works for some terms. I'm not sure if it works for every term though. There is no way to do that in the GUI, you have to open the XML view and do it manually.
You could link the animation to a model event under the Models data type so when it is playing the animation it uses a Status set event action that the Is Status term could then pick up.
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Hey all,
Anyone know how to set a Term in Actors as Animation NOT Playing?
Thanks in advance
I don't know if it is actually functional for the "Animation Playing" term, but if you go into XML mode you can add a "!" in front of the term like you would for a condition in logic and it works for some terms. I'm not sure if it works for every term though. There is no way to do that in the GUI, you have to open the XML view and do it manually.
You could link the animation to a model event under the Models data type so when it is playing the animation it uses a Status set event action that the Is Status term could then pick up.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg