So I have an ability that consumes energy, raises height, increases speed, and makes targeted as an air unit. Now all I need to do is find a way to make it so he behaves like an air unit. Can I change the mover with a behavior? Or any other way using the data editor? And what else would I have to do to achieve this effect?
all done with behaviors well i know how to make them traverse over cliffs with a morph ability and 2 different units one air by changing 3 things to air collision mover and on other thing but i cannot increase move speed and i cant make them move up or down slowly no duration and you can make it cost energy
no behaviors or effects and i dont know how to make their be an effect attached
I was hoping to avoid doing it. I don't even know if it's allowed for what I'm doing, but I guess I'll just do that anyways. I think I'll actually just keep it so he can't go over cliffs. Mostly for balance reasons. Is there a way to set his vision height at least?
So I have an ability that consumes energy, raises height, increases speed, and makes targeted as an air unit. Now all I need to do is find a way to make it so he behaves like an air unit. Can I change the mover with a behavior? Or any other way using the data editor? And what else would I have to do to achieve this effect?
@Alzarath: Go
what do you mean behave like a air unit. i tht you made it targeted as air
@aczchef: Go
As in move over cliffs.
@Alzarath: Go
ok yes i had the same problem i will look into it and hopefully get an answer within the next hour
@aczchef: Go
I appreciate it. I'll continue searching as well.
@Alzarath: Go
hey how did you accomplish what you have done so far with a behavior?
@aczchef: Go
Under 'Movement', I have 1.5 'Acceleration', 'Deceleration', and 'Movement Speed' multipliers and I set 'Plane Delta' to 1 'Air' and -1 'Ground'.
Under 'Unit' I put 'Height' as 4 and 'Height Time' 'Start' and 'Stop' to 2.
@Alzarath: Go
all done with behaviors well i know how to make them traverse over cliffs with a morph ability and 2 different units one air by changing 3 things to air collision mover and on other thing but i cannot increase move speed and i cant make them move up or down slowly no duration and you can make it cost energy
no behaviors or effects and i dont know how to make their be an effect attached
I don't think you can switch between air and ground. The viking can do it because its really 2 different units. Maybe you could do something similar?
@zeldarules28: Go
I was hoping to avoid doing it. I don't even know if it's allowed for what I'm doing, but I guess I'll just do that anyways. I think I'll actually just keep it so he can't go over cliffs. Mostly for balance reasons. Is there a way to set his vision height at least?