How can I track when a magazine unit get's out of range of the caster?
I know the leach makes the magazine unit return to the caster, but I want to teleport it to the caster when it gets more than 20 range away from the caster.
Use the Create effect of the Arm Magazine ability to apply a Buff behaviour to the ammo units that uses a Location Range validator to disable the buff (distance between the caster and the target of the Apply Behavior effect). When the ammo unit moves out of range the validator returns true (greater than distance logic) activating the buff which then uses a periodic Teleport effect.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
You are trying to teleport your carrier to itself. Change the effect source (where it teleports from) to your source unit (or the target unit of your Apply Behavior effect).
I would like to know what software you use for easy picture merges because Photoshop is pretty useless for vector graphics (and dead in the new windows).
Use the Create effect of the Arm Magazine ability to apply a Buff behaviour to the ammo units that uses a Location Range validator to disable the buff (distance between the caster and the target of the Apply Behavior effect). When the ammo unit moves out of range the validator returns true (greater than distance logic) activating the buff which then uses a periodic Teleport effect.
Anyhow here are the fields you need to pay attention to.
How can I track when a magazine unit get's out of range of the caster?
I know the leach makes the magazine unit return to the caster, but I want to teleport it to the caster when it gets more than 20 range away from the caster.
Was about to ask the same thing with the carrier's repair drone.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Wow, two questions with one stone...
Use the Create effect of the Arm Magazine ability to apply a Buff behaviour to the ammo units that uses a Location Range validator to disable the buff (distance between the caster and the target of the Apply Behavior effect). When the ammo unit moves out of range the validator returns true (greater than distance logic) activating the buff which then uses a periodic Teleport effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I havent worked much with the Teleport effect, and I can't seem to make it teleport the unit to the caster.
The unit get's the buff and it activates when it get's outside range, and it has the effect as it's periodic event with a periodic duration of 0.1.
This is how the teleport effect is set up, what have I done wrong?
@DrSuperEvil: Go
Can you please elaborate?
With some pics if that is not too much trouble.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
You are trying to teleport your carrier to itself. Change the effect source (where it teleports from) to your source unit (or the target unit of your Apply Behavior effect).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks, works now - so this is solved :)
@EDHRIANO: Go
I do not have the time to post pics, but I'll post what I did later when I get home, if you're still having problems with replicating this.
@EDHRIANO: Go
With what points do I need to elaborate? My first post should have been quite clear.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Something like this would be very awesome.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
I would like to know what software you use for easy picture merges because Photoshop is pretty useless for vector graphics (and dead in the new windows).
Anyhow here are the fields you need to pay attention to.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Cool, now that is one thorough explanation.
Here take my like.
ask a silly question eh?
I see what you did there, lol good one.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice