So for a passive, I want anything that would affect the units energy in a negative way (IE Feedback) to be negated, dealing no damage to his life points or energy. Thing is, I'm not allowed to modify any of the offending abilities. So it has to have this effect without validators attached to feedback or anything like that. Is this possible? (Obviously, I also need it so I still use energy on ability casts)
Triggers aren't a possibility I'm afraid. I'd like to do it all in the data editor. I don't mind if it's not possible, I'd just like to know, as I was requested to make a passive that does such a thing. We decided to just remake it anywho, it'd be purely for experience, knowing how to do so.
didn't understand completely so you want a passive ability that will take energy from any unit within radius but also have it take energy from you when a unit gets near you. doesn't sound passive
Thing is, I'm not allowed to modify any of the offending abilities. So it has to have this effect without validators attached to feedback or anything like that.
So for a passive, I want anything that would affect the units energy in a negative way (IE Feedback) to be negated, dealing no damage to his life points or energy. Thing is, I'm not allowed to modify any of the offending abilities. So it has to have this effect without validators attached to feedback or anything like that. Is this possible? (Obviously, I also need it so I still use energy on ability casts)
Not sure if this seems obvious, but how about setting up a trigger to monitor energy loss from any ability and then just adding the energy back?
@Crypt0rz: Go
Triggers aren't a possibility I'm afraid. I'd like to do it all in the data editor. I don't mind if it's not possible, I'd just like to know, as I was requested to make a passive that does such a thing. We decided to just remake it anywho, it'd be purely for experience, knowing how to do so.
@Alzarath: Go
didn't understand completely so you want a passive ability that will take energy from any unit within radius but also have it take energy from you when a unit gets near you. doesn't sound passive
@aczchef: Go
Not at all, I want it so any ability targeted at you, like feedback, that would remove any energy, is negated.
I had a look myself and I can't find anything in data that would do what you're asking.
Make your proective buff apply a behaviour.
Validator - Behaviour on your energy skills.
Now, why are you not allowed to modify any of the offending abilities?