Alright, I am a huge noob when it comes to Data editing...
What I'm trying to do is give the void ray weapon to the A.R.E.S hero unit from single player campaign.
The problem is, simply giving it the weapon will create strangely places beams around the unit and the target unit the more charged the beam gets.
I blame this on the actors "Void Ray Charge X02" and X03. (I'd like to keep X01 as it looks awesome.)
I can set the actors to remove the model of the beam, but that of course removes it from the Void Ray itself, which i'd like to keep.
So I thought I'd try and duplicate the void ray weapon, but it isn't going so well.
As well as duplicating the weapon, what else would I have to duplicate or link to make sure that I can remove the unwanted beam models from the A.R.E.S independently of the Void Ray unit?
Thanks in advance for any help
Oh, and as well as that, I'm looking to set up an additional void beam which comes from the opposite side of the turret, is there any way to do that? I've looked up tutorials for turrets and attachments but they only really offer step by step ways to do it and don't actually explain what is needed to do something like I want. (or I'm just missing something ><)
I need to make this right now, as soon as I got it to work, I will edit my post.
edit: I managed to copy the weapon and it appears to be fully functional. However, I only needed this to work on another void ray looking unit, most likely you want to make some adjustments to attachment points and stuff.
For those attachment points, have a look at the Host - Site Operations+ Field in the Attack - and X-Actors. They are using site operations to attach the beam and some models to some attachment points called weapon 03, 05 and 07; which the ares most likely does not support. Try to attach it somewhere else, like weapon or head.
For the duplication: I duplicated the weapon and selected every single effect to duplicate aswell. Actors I duplicated everything but the 5 sound actors (I changed the events of the existing ones to cover my new weapon aswell)
Models, Sounds and Behaviors can stay the same.
After duplicating, the weapon got a wrong effect for me, change the weapon's effect to Void Ray - Prismatic Beam Copy (Initial Persistent).
Most likely there will be some numbers involved in the name, just make sure the term in the brackets is correct and you are selecting a "copy" - effect.
Now my effects were linked correctly. Next are actors: You need to copy Void Ray Attack Beam manually. Open the copied one, open Events + and change every appearance of a Void Ray - Effect to its respective copy (eg Void Ray - Prismatic Beam (Charge 1) becomes Void Ray - Prismatic Beam Copy 10 (Charge 1) (or some other number before the bracket maybe) )
Same procedure for Void Ray ChargeX01 - 03. Make sure you pick the correct effects and remember the sub-names correctly (if there was Effect.someVoidRayEffect.start you need to pick .start again after changing the effect)
Now we come to the Void Ray Attack Copy. Change the Art - Beam to your manually copied beam actor (Void Ray Attack Beam Copy) and modify the Events again.
For the sound actors: If you did not duplicate them like me, open their Events and copy-paste any effect occurance and change one of them the same way you changed all actors before, so the sound actors will react on the original and the copied void ray effect.