I made a 60 level hero, with a learn ability that includes 4 abilities of 5 levels each ...
My hero gains one charge each time he levels up, so he has 60 at the end, while only 20 are gonna be used.
The problem is i don't want 40 charges to be there unusefull (that would be ugly O.o).
So now i made my learnable levels cost 3 vespenes each (3 x 20 = 60 and it replaces the charges), but the problem is that the learn ability 'X' button still requires a charge ! How can i get rid of the charges, or just hide them and give 20 at the beginning ?
Also, how can i do so that each time my hero gains a level, he gains one vespene ???
Isn't there a trigger event that says "unit gains experience level"? Then as an action, just do "modify player property" and do +1 vespene. Sorry, don't have the editor open, but I think that should work if you don't mind doing triggers. I know some people love all-data solutions but for me personally, triggers are much more transparent and fast. Hope you don't mind my trigger answer on the data board :)
I made a 60 level hero, with a learn ability that includes 4 abilities of 5 levels each ...
My hero gains one charge each time he levels up, so he has 60 at the end, while only 20 are gonna be used.
The problem is i don't want 40 charges to be there unusefull (that would be ugly O.o).
So now i made my learnable levels cost 3 vespenes each (3 x 20 = 60 and it replaces the charges), but the problem is that the learn ability 'X' button still requires a charge ! How can i get rid of the charges, or just hide them and give 20 at the beginning ?
Also, how can i do so that each time my hero gains a level, he gains one vespene ???
Any help is appreciated !!!
Nobody found a way ?!? Even with the new patch ?
@MacSC2: Go
Isn't there a trigger event that says "unit gains experience level"? Then as an action, just do "modify player property" and do +1 vespene. Sorry, don't have the editor open, but I think that should work if you don't mind doing triggers. I know some people love all-data solutions but for me personally, triggers are much more transparent and fast. Hope you don't mind my trigger answer on the data board :)
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@Bilxor: Go
Of course not, even if i'm in the data section, i always appreciate any solution to my problems, even if it uses trigger.
Thanks alot for the answer, but i'll check first if Blizzard didn't modify the learn ability with the new patch ... :)