I would use a Model type actor with the death you want after created after the specific unit dies, attached to a animation or a timer, If you have attachment point on the death model this could work with physics also
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Thanks guys. I reverted to the usual actor event creation of model. Have the death animation play along with the death actor. No timers, just destroying it after animplay.
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Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
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Is there a way to make a building's actor play a death sequence animation, inherent in its model, before a death actor is called?
Say for example I want the Zerg cocoon model to play its death model, when the unit dies, then have the default ZergDeathModel play after that.
How can this be done?
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I would use a Model type actor with the death you want after created after the specific unit dies, attached to a animation or a timer, If you have attachment point on the death model this could work with physics also
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
do it parallel. duplicate the default death actor, add a timer to it on creation (or use a message system).
Thanks guys. I reverted to the usual actor event creation of model. Have the death animation play along with the death actor. No timers, just destroying it after animplay.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.