I've managed, to an extent, make the Neural Parasite (With tentacle, mind you) be managed and make the Infestor able to move while mind controlling the unit. The biggest issue, now, is the glitch side-effect: When it expires or the mind controlled unit dies, the tentacle doesn't dissappear. It merely stays there, right at the spot where the former unit was.
Has anyone an idea of how to solve this? P.S: It's modified original, not duplicated or anything.
I had similar problems with the powergrid I made for the community project. The tentacles I use for that also had issues with not being destroyed so I needed two separate suicide checks. Since then even more terms have been added to actor events so it is even easier now in LOTV.
I've managed, to an extent, make the Neural Parasite (With tentacle, mind you) be managed and make the Infestor able to move while mind controlling the unit. The biggest issue, now, is the glitch side-effect: When it expires or the mind controlled unit dies, the tentacle doesn't dissappear. It merely stays there, right at the spot where the former unit was.
Has anyone an idea of how to solve this? P.S: It's modified original, not duplicated or anything.
Yeah that model is a pain. I prefer to use a looped timer as a self destruct that when orphaned/not being hosted it destroys itself.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Can you specify that, in an actor line? Maybe that could work, especially in a very short timer and in both conditions mentioned above.
Actor creation makes timer
Timer expires makes timer
Timer expires (insert terms here) destroy actor
I had similar problems with the powergrid I made for the community project. The tentacles I use for that also had issues with not being destroyed so I needed two separate suicide checks. Since then even more terms have been added to actor events so it is even easier now in LOTV.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg