Yeah, there was a validator with cargo space used. Thanks. Gonna work with that for a while;)
edit: Got it working now. added 2 weapons and 2 behaviors on the transport unit. each behavior enables 1 weapon each and the first behavior requires 1 marine and the second requires 2 marines inside.
Hey,
I've made myself a transport unit who can carry two marines. I would like it to enable 1 weapon for each marine it transports.
Basicaly, transport has 1 marine -> enable wep 1. Transport has 2 marines -> enable wep 1 and 2
Could anyone point me in any direction?
Thanks
@Jooon: Go
Copy the ability that the bunker has and set maximum cargo size to 1 and cargo space to 2.
Sorry, didn't explain myself good enough.
I i was trying to say was that each marine enables the weapon on the transport carrier, think of it as the marine is controlling the weapon.
@Jooon: Go
Can you add effect / weapons validators based on the cargo space?
just use the bunker effect, then it will use the weapon that any unit put into it uses. Much simpler method.
@happy04: Go
He wants to create turrets on the drop ship that use different weapons than the cargo.
@Ultimaswc3: Go
Yeah, there was a validator with cargo space used. Thanks. Gonna work with that for a while;)
edit: Got it working now. added 2 weapons and 2 behaviors on the transport unit. each behavior enables 1 weapon each and the first behavior requires 1 marine and the second requires 2 marines inside.