So my auto turret has a timed life behavior that expires after 19 seconds and then kills the turret. It works fine except that the timer bar on the turret starts at 90 seconds. The turret dies after 19 seconds, but why does the timer bar start at 90 seconds? Is there another place where I set where the timer starts?
are you using the default auto turrent? if so i believe the editor applys its timed life behaviour threw an "apply behaviour effect" . what you could do is remove that piece, and manually add your timed life behaviour to the behaviour field on the unit itself
No, I am using a custom auto turret. I don't apply the timed life via the Set effect at creation. I simply gave the timed life behavior to the unit in its behavior section. So it is a behavior the turret starts out with.
Ok...if someone can take a look at the map and see what is going on, that would be great. I have uploaded a test map and the mod file. Everything is done via the mod file, so look in there to find the data.
The time bars on Raynor's Defense Grid turrets (Defense Grid Ability) don't work correctly. The timer itself works fine, but the UI timer bar that it displays starts at 90 seconds.
Also, as I posted in another thread, for some reason, the MercGroundDrop effect won't work on that particular ability. So I changed it to the Calldown Mule effect and it works perfect. So its just the simple spawn effect that won't work. The merc ground drop effect works perfectly on the "Summon Raynor's Raiders" Ability. So I have no clue what is going on.
Take a look at the other heroes and abilities as well as the items that are bought via the pawn shop. Let me know if there are bugs or any suggestions. I know there is no balance yet and all of the abilities have silly costs and coooldowns. In addition, I am still trying to come up with an actual map idea to use all these folks in. I would like it to be a Co-Op map where everyone works together, but also want it to be different from all of the other "fight waves of zerg" maps.