I have an ability, which causes a summoned unit to launch a missile effect towards the caster when it dies. This works fine, but I wan't it to launch the dying unit as it dies instead of a missile unit.
The summoned unit has a behavior which has a set effect with "Suicide" and the launch missile effect.
Can this be achived? Or will I have to work around it somehow?
EDIT: It seems that by killing the unit, I can not use it as a missile.
Just use a damage response when damage would be fatal preventing death but launching it as a missile that kills the unit on impact (death type field of the Launch Missile effect.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
In my case it was not important that it died before getting launched. So I just removed the suicide and killed it on impact with the launch missile effect.
But thanks for the hint :)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I have an ability, which causes a summoned unit to launch a missile effect towards the caster when it dies. This works fine, but I wan't it to launch the dying unit as it dies instead of a missile unit.
The summoned unit has a behavior which has a set effect with "Suicide" and the launch missile effect.
Can this be achived? Or will I have to work around it somehow?
EDIT: It seems that by killing the unit, I can not use it as a missile.
Just use a damage response when damage would be fatal preventing death but launching it as a missile that kills the unit on impact (death type field of the Launch Missile effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
^ This is the right way, make the response add another behavior that hides status bars, uncontrollable etc.. and launches itself at the target.
The final effect for the launch missile effect you can put suicide delay or something similar.
In my case it was not important that it died before getting launched. So I just removed the suicide and killed it on impact with the launch missile effect.
But thanks for the hint :)