Ok, so I made an ability that creates 6 auto turrets at offset locations. I do the following
Ability - Effect Target
Effect: Initial Set
Initial Set
Set Effect: Create Persistent
Create Persistent
Periods: 6
Period Time: 0.00
Period Effect: Secondary Set
Period Offsets: 6 offsets
Secondary Set
Set Effect: Spawn Unit
Spawn Unit
Spawn Effect: MercGroundDrop(unnamed)
Unit: Auto Turret
So that is my ability. Everything works fine except that the drop pods don't come down. There is no noise and no animation. But the turrets appear after the MercGroundDrop delay time, so it is implementing that part of the MercGroundDrop effect. Its just I get no visuals or sound. I use the MercGroundDrop effect successfully in another one of my abilities which spawns marines. This ability is set up in the exact same manner, but the visual/audio doesn't do anything. In addition, if I switch the Spawn Effect to Calldown Mule (Create Set), everything works fine. The Mule drop pods coem down and make noise and break open. I can't figure out why the MercGroundDrop effect doesn't work for this ability. It works perfectly for the marines ability. Anyone know of something that could be affecting it?
Thats not how the drop pod effect works. I shouldn't have to modify any actors relating to drop pod. I didn't have to for my other drop ability. I believe the actor relies on the precursor that the ground drop effect creates, and thus, has no relation to the particular unit you are spawning.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Ok, so I made an ability that creates 6 auto turrets at offset locations. I do the following
Ability - Effect Target Effect: Initial Set
Initial Set Set Effect: Create Persistent
Create Persistent Periods: 6 Period Time: 0.00 Period Effect: Secondary Set Period Offsets: 6 offsets
Secondary Set Set Effect: Spawn Unit
Spawn Unit Spawn Effect: MercGroundDrop(unnamed) Unit: Auto Turret
So that is my ability. Everything works fine except that the drop pods don't come down. There is no noise and no animation. But the turrets appear after the MercGroundDrop delay time, so it is implementing that part of the MercGroundDrop effect. Its just I get no visuals or sound. I use the MercGroundDrop effect successfully in another one of my abilities which spawns marines. This ability is set up in the exact same manner, but the visual/audio doesn't do anything. In addition, if I switch the Spawn Effect to Calldown Mule (Create Set), everything works fine. The Mule drop pods coem down and make noise and break open. I can't figure out why the MercGroundDrop effect doesn't work for this ability. It works perfectly for the marines ability. Anyone know of something that could be affecting it?
find the ACTOR for the drop pod and modify it for your Units.
Thats not how the drop pod effect works. I shouldn't have to modify any actors relating to drop pod. I didn't have to for my other drop ability. I believe the actor relies on the precursor that the ground drop effect creates, and thus, has no relation to the particular unit you are spawning.