I don't think this goes in Data, but. The blue light on the Archon's face is probably from the lighting itself. Go to the Cutscene Editor, open the Window dropdown, and click Lighting. Make a new lighting profile and give that to the portrait in the Actors Data field.
As for the Archon's blue light there, I have no other way of looking at what textures it uses other then importing it into Blender and for some reason the .m3 plugin I use can't import the Archon...So I can't help you there. xD
You can view textures on a model but loading them in the cutscene editor and Shift+D will bring up a box and under the materials of that box you can find textures used by that model.
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I don't think this goes in Data, but. The blue light on the Archon's face is probably from the lighting itself. Go to the Cutscene Editor, open the Window dropdown, and click Lighting. Make a new lighting profile and give that to the portrait in the Actors Data field.
As for the Archon's blue light there, I have no other way of looking at what textures it uses other then importing it into Blender and for some reason the .m3 plugin I use can't import the Archon...So I can't help you there. xD
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http://www.sc2mapster.com/assets/dark-protoss/files/30-dark-archon-bw/ that is a complete model for it.
You can view textures on a model but loading them in the cutscene editor and Shift+D will bring up a box and under the materials of that box you can find textures used by that model.