Having recently returned to SC2, I noticed that Attack unit lines (such as "bring it!" or "get some!" from the marine) are only playing when manually A-moving on a target. If right-clicking, only the Yes sound plays. Does anyone know how to change that in the Editor?
Or, in other words, is it possible to control what sound gets played when right-clicking?
I can change what sound the unit use in a Ready/Yes/Pissed/Attack situation, but I can't find a way to define when each of these "sets" should be used.
There is a code somewhere that says "if right-clicking on the ground or an enemy, use Yes sound, if a-moving on the ground, use Yes, if a-moving on an enemy, use Attack". I'm looking for this, specifically.
Having recently returned to SC2, I noticed that Attack unit lines (such as "bring it!" or "get some!" from the marine) are only playing when manually A-moving on a target. If right-clicking, only the Yes sound plays. Does anyone know how to change that in the Editor?
Or, in other words, is it possible to control what sound gets played when right-clicking?
Under the unit actor you can select what sounds a unit plays for getting commands.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I can change what sound the unit use in a Ready/Yes/Pissed/Attack situation, but I can't find a way to define when each of these "sets" should be used.
There is a code somewhere that says "if right-clicking on the ground or an enemy, use Yes sound, if a-moving on the ground, use Yes, if a-moving on an enemy, use Attack". I'm looking for this, specifically.