I need some help to make a "corpse" unit of Nova or atleast a selectable doodad of her dead with some descriptive tooltip. So far I've tried changing her actor to a doodad type actor and also messing around with her stand, birth, death animations in the events so as to replace her stand animation with a "frozen" state of her death animation, but it all ends with the model completely disappearing, so if anyone has some tips or guidance for me on how to do this I'd appreciate it very much.
You want to pause the animation after about 2.5 seconds. The easiest way to do this would be to start your doodad with an actor message that starts a 2.5 second timer, and a message that players the death animation, and finally a third message that runs when the timer expires which pauses all animations.
Wait, so I change the actor type or I make a whole new doodad?
Edit: So I went ahead and added some events to the actor of the copy unit I made out of duplicating Nova, the actor being a copy as well. Anyway I added the following events at the end of the list without touching any of the others:
I'm assuming that your Nova unit isn't actually dead. Judging from your OP I'm assuming that you're creating an already-dead model and not trying to adjust a standard unit's death animation, right?
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I need some help to make a "corpse" unit of Nova or atleast a selectable doodad of her dead with some descriptive tooltip. So far I've tried changing her actor to a doodad type actor and also messing around with her stand, birth, death animations in the events so as to replace her stand animation with a "frozen" state of her death animation, but it all ends with the model completely disappearing, so if anyone has some tips or guidance for me on how to do this I'd appreciate it very much.
You want to pause the animation after about 2.5 seconds. The easiest way to do this would be to start your doodad with an actor message that starts a 2.5 second timer, and a message that players the death animation, and finally a third message that runs when the timer expires which pauses all animations.
@TyaArcade: Go
Wait, so I change the actor type or I make a whole new doodad?
Edit: So I went ahead and added some events to the actor of the copy unit I made out of duplicating Nova, the actor being a copy as well. Anyway I added the following events at the end of the list without touching any of the others:
Actor Creation
TimerSet 0.0_, 2.5_ Pause
TimerExpired
TimerName Pause AnimSetPauseAll
No changes from what I could see, set models to High already, also I did this mostly following what I found in this thread after scouring around for a bit http://www.sc2mapster.com/forums/development/data/14971-litter-me-with-corpses/
<On Terms="ActorCreation" Send="TimerSet 2.500000 Pause"/>
<On Terms="TimerExpired; TimerName Pause" Send="AnimSetPausedAll"/>
Add those. Those will work.
I'm assuming that your Nova unit isn't actually dead. Judging from your OP I'm assuming that you're creating an already-dead model and not trying to adjust a standard unit's death animation, right?