I'm making a targeted point effect that will cause a bomb to drop on the target point and explode above the ground. The effect causes explosions with numerous periods in an AoE and emulates a large explosion by making the period duration .001. I tried making the Z position of the effect higher up (using 5 for now) and while it achieves what I want the effect now explodes too high and doesn't cause full damage.
What I'm looking for is making the explosion effect [i]appear graphically[/i] as if it exploded high (with Z position 5) above the ground, but to have the engine think its exploding on the ground so everything in the AoE will receive full damage. Tried a bunch of site operations but doesn't seem to work.
Thanks, Drsuperevil. I did this originally and it appeared it didn't work how I wanted it to, but after trying it again I see there are some other problems that are causing this effect to act differently. I'll keep at it!. Thanks again.
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Hey Guys,
I'm making a targeted point effect that will cause a bomb to drop on the target point and explode above the ground. The effect causes explosions with numerous periods in an AoE and emulates a large explosion by making the period duration .001. I tried making the Z position of the effect higher up (using 5 for now) and while it achieves what I want the effect now explodes too high and doesn't cause full damage.
What I'm looking for is making the explosion effect [i]appear graphically[/i] as if it exploded high (with Z position 5) above the ground, but to have the engine think its exploding on the ground so everything in the AoE will receive full damage. Tried a bunch of site operations but doesn't seem to work.
Any ideas?
Thanks,
Vega
Keep the Create Persistent effect on the ground and use Site Operation (Local Offset) SOps to displace the Model type actors.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks, Drsuperevil. I did this originally and it appeared it didn't work how I wanted it to, but after trying it again I see there are some other problems that are causing this effect to act differently. I'll keep at it!. Thanks again.