Before, I need to explain how the processes I used to create units ...
I created my mod, my maps using it, but only using the dependencies Swarm and SwarmMulti, without dependence SwarmCampaign included.
However, I created units of the Campaign for my mod, without the dependence of Campaign and it worked and I want it stays that way.
Still, models bugs, actors and weapons were repaired ... Just one continued and extended.
My only bug is: My unit does not show its status bar. But this unit can transmute into others, and these other also do not show .
Just below is a screenshot showing.
As much as I try to move the mouse over unit or pressing "ALT" or in game settings, no way it shows the bar.
After checking enough the difference between the dependencies, I could observe that the unit used in the campaign uses a term that activates the "UI" of a special toolbar, the only bar that was working with the SwarmCampaign dependency.
For those who want to analyze ingame, the unit that I edited in my mod was "HugeSwarmQueen, LargeSwarmQueen" and their eggs, models, actors ...
However, the agent of the bar unit is standard the same as the other units, I realized that the problem is not on the actor, but, maybe it is, I don't know anymore, thats why I came here.
There are days I see no solution to this bug.
Thanks to anyone who can help or get close to the solution.
How did you even access the models for the units without the correct dependency? Did you extract and import them all? If not you may have accidentally added campaign dependencies to your mod and wrecked all sorts of things.
The main controller for status bars is on the Unit actor. There's a dozen related fields and I don't know which of those can wreck the bar entirely through certain values (does a 0 height bar still display?); the main one is the display flags field.
Do any other visuals mess up? Specifically the selection circle? You might be lacking a setting on the Model data object.
Do the bars display if you copy the standard Marine unit+actor and change the model to those of your bugged units?
How did you even access the models for the units without the correct dependency? Did you extract and import them all?
I didnt exported anything! Really! These assets can be acessed directly without the Campaign dependency without problems.
What I did only was: copy the actor data, like others campaign's units and abilities.. (Ex: I created my mod for play purposes: Warhounds, Broodmothers, etc)
If not you may have accidentally added campaign dependencies to your mod and wrecked all sorts of things.
Nops, I always check my mod's dependencies and it's not there. If the Campaign's dependency was there, I wouldnt have that Broodqueen's status bar problem, but I do not want to put this dependency on my mod, it will grant major conflicts with balances.
The main controller for status bars is on the Unit actor. There's a dozen related fields and I don't know which of those can wreck the bar entirely through certain values (does a 0 height bar still display?); the main one is the display flags field.
I already figured that (Blizzard) they did the Broodmother actor data the same as the queen. There is no almost any field different from the queen's field (only wireframes, icons, etc, etc)..
Do any other visuals mess up? Specifically the selection circle? You might be lacking a setting on the Model data object.
Nops, as you can see on the Screenshot, I was pressing " ALT ", but the Queen was not selected, indeed, the selection circle works very well, no problems in that.
My following problem is:
Before, I need to explain how the processes I used to create units ...
I created my mod, my maps using it, but only using the dependencies Swarm and SwarmMulti, without dependence SwarmCampaign included.
However, I created units of the Campaign for my mod, without the dependence of Campaign and it worked and I want it stays that way.
Still, models bugs, actors and weapons were repaired ... Just one continued and extended.
My only bug is: My unit does not show its status bar. But this unit can transmute into others, and these other also do not show .
Just below is a screenshot showing.
As much as I try to move the mouse over unit or pressing "ALT" or in game settings, no way it shows the bar.
After checking enough the difference between the dependencies, I could observe that the unit used in the campaign uses a term that activates the "UI" of a special toolbar, the only bar that was working with the SwarmCampaign dependency.
"HotS_UnitStatus / KerriganHeroUnitStatusFrameTemplate"
For those who want to analyze ingame, the unit that I edited in my mod was "HugeSwarmQueen, LargeSwarmQueen" and their eggs, models, actors ...
However, the agent of the bar unit is standard the same as the other units, I realized that the problem is not on the actor, but, maybe it is, I don't know anymore, thats why I came here.
There are days I see no solution to this bug.
Thanks to anyone who can help or get close to the solution.
Ps: No triggers pls
How did you even access the models for the units without the correct dependency? Did you extract and import them all? If not you may have accidentally added campaign dependencies to your mod and wrecked all sorts of things.
The main controller for status bars is on the Unit actor. There's a dozen related fields and I don't know which of those can wreck the bar entirely through certain values (does a 0 height bar still display?); the main one is the display flags field.
Do any other visuals mess up? Specifically the selection circle? You might be lacking a setting on the Model data object.
Do the bars display if you copy the standard Marine unit+actor and change the model to those of your bugged units?
Uncheck the flag "Actor: Unit Flags+ -> Suppress Default Status Bar" in case it is checked.
I didnt exported anything! Really! These assets can be acessed directly without the Campaign dependency without problems.
What I did only was: copy the actor data, like others campaign's units and abilities.. (Ex: I created my mod for play purposes: Warhounds, Broodmothers, etc)
Nops, I always check my mod's dependencies and it's not there. If the Campaign's dependency was there, I wouldnt have that Broodqueen's status bar problem, but I do not want to put this dependency on my mod, it will grant major conflicts with balances.
I already figured that (Blizzard) they did the Broodmother actor data the same as the queen. There is no almost any field different from the queen's field (only wireframes, icons, etc, etc)..
And the flags are ok too..
Nops, as you can see on the Screenshot, I was pressing " ALT ", but the Queen was not selected, indeed, the selection circle works very well, no problems in that.
I promise, I will try that now, soon I will report.
Just excuse me if I appear boring, but this bug angered me much. Anyway, thanks for resposing :)
Woow!
It worked! It was checked.. By the way, my thanks for you and for Photoloss too!
My problem is solved! :)