I get how to make units spawn from a unit that was killed using effects, however, does anyone know a way I could use effects and buffs or behaviors to get a unit to spawn on top of a unit that kills the unit with the buff or behavior?
For example, my hydralisk will have the behavior or buff. If a marine kills my hydralisk, then a broodling spawns on the marine that killed the hydralisk.
I can only see it as using an effect :/ Did you try this below?
Use the baneling bust "volatile burst" effect and in the data field for include+, add Target and your custom effect that spawns a broodling. Not sure if it will work, but you just have to find a behavior that creates an effect on target or killing unit.
Just make a buff with a damge response on defender that uses a Create Unit effect on death like the zerg buildings. Is just a matter of changing the target location value.
I get how to make units spawn from a unit that was killed using effects, however, does anyone know a way I could use effects and buffs or behaviors to get a unit to spawn on top of a unit that kills the unit with the buff or behavior?
For example, my hydralisk will have the behavior or buff. If a marine kills my hydralisk, then a broodling spawns on the marine that killed the hydralisk.
@Lucavious: Go
I can only see it as using an effect :/ Did you try this below?
Use the baneling bust "volatile burst" effect and in the data field for include+, add Target and your custom effect that spawns a broodling. Not sure if it will work, but you just have to find a behavior that creates an effect on target or killing unit.
@Operation51: Go
You've given me a good place to start, Thanks Operation! Will update later if this works.
Just make a buff with a damge response on defender that uses a Create Unit effect on death like the zerg buildings. Is just a matter of changing the target location value.
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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