I am (as a lot of others) playing around with the SC2 editor now that HotS is out. Somehow I understand the editor a lot better than before, even though I didn't do anything to try and research or otherwise improve in the use of the editor.
I am working on a map I never got to make when WoL was new and currently I've made some nice progress. I am currently making a custom unit with a few ability modifications and such. It's a Ghost Unit which:
Shoots at 0.6 attack speed which essentially allows him to stutter step.
Starts at 200 Energy
Got an Energy Regen of 1.5
Got a lowered casttime on Sniper Round
Can Use Blink
Now, I'd like to know a few things though:
Where do I change the Model that the Blink Effect spawns, so that it's a ghost, rather than a Stalker? (Basically when you use blink it spawns a dummy Stalker before teleporting the unit. I'd like to change it to a Ghost)
Where do I change the amount of energy drained over time on the Ghosts Personal Cloak?
Somehow my Custom Abilities lost their range Indicator. Where do I add this again?
Those are just some questions for now...I'd probably come up with more.
Cheers!
To change the amount energy drained go to the cloak behavior and open modification+, under the unit tab scroll all the way down and you'll find Vital Regeneration Bonus with life and energy.
The range indicator is a range actor, the snipe ability actor is called GhostSnipeRange. Look under Events+ and make sure the events link to the correct ability. Alternativly, on the bottom right side their should be an ability token where you can also set the ability.
To remove the stalker part of the blink model, you should use the Blink Stop Model instead of the Blink Origin Model.
I have a suggestion with regard to the Blink. I always use Zeratul's blink ability rather than the Stalker's. In addition to not having the phantom model issue, it also gives the cool smoky effect on exit and entry.
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Hey Mapsters
I am (as a lot of others) playing around with the SC2 editor now that HotS is out. Somehow I understand the editor a lot better than before, even though I didn't do anything to try and research or otherwise improve in the use of the editor.
I am working on a map I never got to make when WoL was new and currently I've made some nice progress. I am currently making a custom unit with a few ability modifications and such. It's a Ghost Unit which:
Now, I'd like to know a few things though:
Those are just some questions for now...I'd probably come up with more. Cheers!
To change the amount energy drained go to the cloak behavior and open modification+, under the unit tab scroll all the way down and you'll find Vital Regeneration Bonus with life and energy.
The range indicator is a range actor, the snipe ability actor is called GhostSnipeRange. Look under Events+ and make sure the events link to the correct ability. Alternativly, on the bottom right side their should be an ability token where you can also set the ability.
To remove the stalker part of the blink model, you should use the Blink Stop Model instead of the Blink Origin Model.
@Exaken: Go
Christ that took forever. But I eventually did what you said!
But I learned a few things about the Data Editor in the process so it wasn't all that bad :3
I have a suggestion with regard to the Blink. I always use Zeratul's blink ability rather than the Stalker's. In addition to not having the phantom model issue, it also gives the cool smoky effect on exit and entry.