I'm having a unique problem on my map, and I'm hoping someone can shed some light on the subject for me.
I'm using behaviors to give attribute bonuses to basically all the units on the map (via triggers) and it works fine, but I've noticed in some instances, units lose their behaviors and then it's re-added very quickly, giving them an instant health boost...
It also seems to do it more often when the unit is attacked by 2 "neutral" (owned by player 13) units (which are stationary)
I'm, in part, wondering if this could be due to the fact that player 13's slow is set to "closed", please let me know if you have any possibly solutions.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
this is odd. i would gander that you see the issue but not at the correct angle.
reguardless, theres some easy ways to debug.
you can make a trigger that checks for behaviors. use the unit behavior deactivates with a filter for the custom behavior then you can ping or auto select or what not. this should help you understand the issue better.
It wouldn't because I already have the unit selected and I'm watching the stats disappear and come back instantly while being attacked. All that would really do is very quickly change my selection or ping the map quickly.
What I need to know, is what could cause behaviors to disappear on a unit without telling them to. (and then come back)
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
This is solved, the buffs (which are actually attributes) are permanent, not based on duration.
The problem was caused by changing the owner of the unit periodically, which apparently causes behaviors to be temporarily removed.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
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I'm having a unique problem on my map, and I'm hoping someone can shed some light on the subject for me.
I'm using behaviors to give attribute bonuses to basically all the units on the map (via triggers) and it works fine, but I've noticed in some instances, units lose their behaviors and then it's re-added very quickly, giving them an instant health boost...
It also seems to do it more often when the unit is attacked by 2 "neutral" (owned by player 13) units (which are stationary)
I'm, in part, wondering if this could be due to the fact that player 13's slow is set to "closed", please let me know if you have any possibly solutions.
this is odd. i would gander that you see the issue but not at the correct angle.
reguardless, theres some easy ways to debug.
you can make a trigger that checks for behaviors. use the unit behavior deactivates with a filter for the custom behavior then you can ping or auto select or what not. this should help you understand the issue better.
It wouldn't because I already have the unit selected and I'm watching the stats disappear and come back instantly while being attacked. All that would really do is very quickly change my selection or ping the map quickly.
What I need to know, is what could cause behaviors to disappear on a unit without telling them to. (and then come back)
Try increasing the duration a little so it is longer than the time between reapplications.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
he didnt mention replication? but if your using replication let me beat you XD
This is solved, the buffs (which are actually attributes) are permanent, not based on duration.
The problem was caused by changing the owner of the unit periodically, which apparently causes behaviors to be temporarily removed.