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Hey
Say I have damage effect with 10 damage that deals +1 damage to armored, -2 to psionic and +3 to massive. Target unit is armored, psionic and massive.
How to calculate the damage? Just add all togheter (10+1-2+3)? or take the best value (10+3)?
Why don't you just try it? Make a trigger that uses the damage effect on your test unit and see how much damage it took.
My guess would be that it sums up all bonuses. so it's 10 +1 -2 +3 = 12
it all sums up
this makes the ingame tooltip a bit misleading, because it is going to say
10 dmg armored: 11 dmg psi 8 dmg massive 13 dmg
Thanks :D
There is a field under the damage effect called Effect - Total, look at that, it is pretty self explanatory.
Hint, set it to combine.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I wonder how this works when you start using fraction bonuses...
Hey
Say I have damage effect with 10 damage that deals +1 damage to armored, -2 to psionic and +3 to massive.
Target unit is armored, psionic and massive.
How to calculate the damage?
Just add all togheter (10+1-2+3)? or take the best value (10+3)?
Why don't you just try it? Make a trigger that uses the damage effect on your test unit and see how much damage it took.
My guess would be that it sums up all bonuses. so it's 10 +1 -2 +3 = 12
it all sums up
this makes the ingame tooltip a bit misleading, because it is going to say
10 dmg
armored: 11 dmg
psi 8 dmg
massive 13 dmg
Thanks :D
There is a field under the damage effect called Effect - Total, look at that, it is pretty self explanatory.
Hint, set it to combine.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I wonder how this works when you start using fraction bonuses...