walking bomb's a nice idea, i'll have to consider it, and yes it can lock doors after throwing people through, so people keep away from doors now.
Edit: Got a friend to test the test map for me, it ain't working or at least this copy isn't, and i can't figure out why. Middle click to spawn zerglings
Do people have to eat/drink/restorck ammo? How do they even end up with having to defend only one objective? There should at least be a "command center", "engine/power", "life support" and "armory/tech/medical" room, how do they cope if one of those gets sabotaged? "Keeping away from doors" means your map is badly designed, there should be at least two doors between any two objectives (#1->corridor->#2), they can't "keep away" from all of those...
Edit: Middle click isn't implemented, at least not in the triggers on the map itself. And it seems the secondary check is broken, only the immediate surroundings are counted.
There was an ammo system at one point, but getting screwed over cause you lost all your ammo was really ugly, and it just felt bad from the player side.
But a hunger system sounds nice, and then i could keep my oxy system as is (just checking those around you) or replace it. Still i want to get this working in case i do end up wanting to use it.
There are corridors to the objectives, but they a) destroy the doors so they can't be locked and trapped, or b) trap the enemy behind them as they move along (They can lock doors to) so he can't get ahead of them using the straightest path and has to go in a roundabout path to get there.
The buffs keep "bouncing" between affected units indefinitely. Since you can't check for the casting unit directly you might have to resort to Markers. You might run into a lot of arbitrary complications in getting them to apply and reset properly.
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walking bomb's a nice idea, i'll have to consider it, and yes it can lock doors after throwing people through, so people keep away from doors now.
Edit: Got a friend to test the test map for me, it ain't working or at least this copy isn't, and i can't figure out why. Middle click to spawn zerglings
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Do people have to eat/drink/restorck ammo? How do they even end up with having to defend only one objective? There should at least be a "command center", "engine/power", "life support" and "armory/tech/medical" room, how do they cope if one of those gets sabotaged? "Keeping away from doors" means your map is badly designed, there should be at least two doors between any two objectives (#1->corridor->#2), they can't "keep away" from all of those...
Edit: Middle click isn't implemented, at least not in the triggers on the map itself. And it seems the secondary check is broken, only the immediate surroundings are counted.
Ah, i uploaded the wrong copy.
There was an ammo system at one point, but getting screwed over cause you lost all your ammo was really ugly, and it just felt bad from the player side.
But a hunger system sounds nice, and then i could keep my oxy system as is (just checking those around you) or replace it. Still i want to get this working in case i do end up wanting to use it.
There are corridors to the objectives, but they a) destroy the doors so they can't be locked and trapped, or b) trap the enemy behind them as they move along (They can lock doors to) so he can't get ahead of them using the straightest path and has to go in a roundabout path to get there.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
K i got it working, any ideas on how to kill the perpetual bounceback though?
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@willuwontu: Go
Validators?
@MaskedImposter: Go
I can't think of or find any that work for this case. Any specific ones in mind?
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
The buffs keep "bouncing" between affected units indefinitely. Since you can't check for the casting unit directly you might have to resort to Markers. You might run into a lot of arbitrary complications in getting them to apply and reset properly.