I have recently moved every data in a mod, using "save as component", then moving units, actors, models, abilities, etc. files in the mod.
But now every descriptions are missing, it displays instead the path of the descriptions as if the local was bad I think.
But the initial map was English only, and the mod too.
The descriptions are still somewhere as they appear in game.
I don't think you can. Since every thing is "saved as", you basically copied the most basic components of that Data object. The description is just not copied... ( Or perhaps I'm just wrong... )
The descriptions are saved in a seperate folder and file because they can be localized. They are not directly related to the XML data. The XML data is connected to the localized text via a unique ID.
Try to find the enUs folder in your mpq archive and copy its contents. There should be a bunch of text files (GameStrings.txt etc.)
Hello,
I have recently moved every data in a mod, using "save as component", then moving units, actors, models, abilities, etc. files in the mod. But now every descriptions are missing, it displays instead the path of the descriptions as if the local was bad I think. But the initial map was English only, and the mod too. The descriptions are still somewhere as they appear in game.
How can I get every descriptions back ?
I don't think you can. Since every thing is "saved as", you basically copied the most basic components of that Data object. The description is just not copied... ( Or perhaps I'm just wrong... )
But the descriptions are somewhere. In the editor, it displays the path of the description, but in game, it displays the right description.
The descriptions are saved in a seperate folder and file because they can be localized. They are not directly related to the XML data. The XML data is connected to the localized text via a unique ID.
Try to find the enUs folder in your mpq archive and copy its contents. There should be a bunch of text files (GameStrings.txt etc.)
OK, thanks.