Have you repeated the test at least 2-3 times to confirm it wasn't a random crash? Are the flashlights the only changes you made? When you say "the lights were bright" do you mean they were too bright/much brighter than expected?
If the answers are yes-yes-yes check the actor events that create the flashlights as they might be creating an infinite loop, which would take some time to crash a high-end system.
I just took an existing model/actor that worked and duplicated it
to create it i for each integer X 1 to 15,
- attach Flashlight model to origin of Herounit(X)
i looked in the actor events, and theres nothing that would create it
the actor does have SiteOP to attach to origin and Offset to move it slightly in front of the unit
my Mozilla Firefox crashed, then next try my SC2 closed/crashed, etc
So ran out of memory or something (i tried multiple times)
the lights were bright cause they all overlapped in the same area,
For the floodlight doodad actor, I set the Actor Events to, upon actor creation, Set Opacity to 0.001
and the little white light cone dissapeared along with the doodad...
EDIT: Ok tried again removing the actors and models and redoing it from scratch and using an add behavior (behavior on = create model) to apply the model, i did test document and my SC2 didnt close and i got to play with the flashlights on for a but albeit with low FPS.....so it looked like it worked...until i realized my Mozilla Firefox had closed itself again....
Yea...so either my SC2 closes by itself, or my Mozilla Firefox will close, when I try to test document...
Oh and the camera is a first person shooter/third person close camera so that combined with the 16 large flashlights compound on each other...
Probably not going to put these flashlights (raynor's flashlight) into the map since this is a multiplayer Bnet map...and if the lights already cause havoc with my system offline on singleplayer, i dont even want to try it on Bnet with many players LOL....
I did a test document a map in the editor, where i had 16 "hero" units standing around all with flashlights (doubled in size) attached to them
the game loaded and i saw maybe 2 seconds of gameplay (and the lights were bright), then SC2 automatically closed by itself
My PC is pretty decent, I can play 4v4 ladder with all settings on ultra , max 200 supply armies, no problem
So is having 16 flashlights all in the same area just not feasible for any custom map or something?
Have you repeated the test at least 2-3 times to confirm it wasn't a random crash? Are the flashlights the only changes you made? When you say "the lights were bright" do you mean they were too bright/much brighter than expected?
If the answers are yes-yes-yes check the actor events that create the flashlights as they might be creating an infinite loop, which would take some time to crash a high-end system.
Why use onmi and not hidden floodlight models? The lights are not made invisible with 0 opacity and the floodlights have a cone.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Photoloss: Go
I just took an existing model/actor that worked and duplicated it
to create it i for each integer X 1 to 15, - attach Flashlight model to origin of Herounit(X)
i looked in the actor events, and theres nothing that would create it the actor does have SiteOP to attach to origin and Offset to move it slightly in front of the unit
my Mozilla Firefox crashed, then next try my SC2 closed/crashed, etc
So ran out of memory or something (i tried multiple times)
the lights were bright cause they all overlapped in the same area,
For the floodlight doodad actor, I set the Actor Events to, upon actor creation, Set Opacity to 0.001
and the little white light cone dissapeared along with the doodad...
EDIT: Ok tried again removing the actors and models and redoing it from scratch and using an add behavior (behavior on = create model) to apply the model, i did test document and my SC2 didnt close and i got to play with the flashlights on for a but albeit with low FPS.....so it looked like it worked...until i realized my Mozilla Firefox had closed itself again....
Yea...so either my SC2 closes by itself, or my Mozilla Firefox will close, when I try to test document...
Oh and the camera is a first person shooter/third person close camera so that combined with the 16 large flashlights compound on each other...
Probably not going to put these flashlights (raynor's flashlight) into the map since this is a multiplayer Bnet map...and if the lights already cause havoc with my system offline on singleplayer, i dont even want to try it on Bnet with many players LOL....
@HatsuneMikuMegurine: Go
Sounds like another issue to me. I have done stuff with several hundred omnis and it has not crashed.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg