Hi.
First of all, I apologize for my English. I come this far because of the unsolved problem. I want to make air missile that explode on the ground(not unit). I drop down Z-axis(the impact point) as high as fired altitude by using persist effect, and it was work properly in flat ground. But if the altitude of launch is keep changing or fired down the hill on the hill, the missile explode under the ground or explode in the air. Are there any ways to recognize the target point as ground unconditionally or actor events 'when unit(in this case, missile)arrive on the ground.'?
Shortly, I want to make a freefall bomb, that explode on the ground in any circumstances.
Here's the link for the video, I don't know how to upload video.
Hi. First of all, I apologize for my English. I come this far because of the unsolved problem. I want to make air missile that explode on the ground(not unit). I drop down Z-axis(the impact point) as high as fired altitude by using persist effect, and it was work properly in flat ground. But if the altitude of launch is keep changing or fired down the hill on the hill, the missile explode under the ground or explode in the air. Are there any ways to recognize the target point as ground unconditionally or actor events 'when unit(in this case, missile)arrive on the ground.'? Shortly, I want to make a freefall bomb, that explode on the ground in any circumstances. Here's the link for the video, I don't know how to upload video.
@yudam: Go
REMOVE the Z-axis detonation point. It will detonate as 0, which is the ground, wether it's on a hill or in a canyon.
Thank you! But, you mean, at persist effect? or missile launch effect?