Hello,
I am creating a building for my Nazi Zombie-Type game. I have the actual ground as the lowest setting and the unit scaled up to make the person a decent size, and then I have tall cliffs for the walls. But, for the barriers (If anyone has played Nazi Zombies you know what I mean) I need a hole in the side of my cliffs like a window. Is there anyway to achieve this?
I doubt this is possible with cliffs. I would probably use doodads...
And on a side note: I would really think about it twice before even mentioning the word "nazi" in any map, considering how blizzard is using the banstick currently...
Ok, I'm just going to call mine Nacht Der Untoten (Night of the Undead in German). That was the name of the map in the game. Also, what do you mean "do it with doodads"?
For any map like that I made, I just lowered the cliff level for the spot I want the barricade. That would mean you cant walk over the window on another floor, though.
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Hello, I am creating a building for my Nazi Zombie-Type game. I have the actual ground as the lowest setting and the unit scaled up to make the person a decent size, and then I have tall cliffs for the walls. But, for the barriers (If anyone has played Nazi Zombies you know what I mean) I need a hole in the side of my cliffs like a window. Is there anyway to achieve this?
I doubt this is possible with cliffs. I would probably use doodads...
And on a side note: I would really think about it twice before even mentioning the word "nazi" in any map, considering how blizzard is using the banstick currently...
Ok, I'm just going to call mine Nacht Der Untoten (Night of the Undead in German). That was the name of the map in the game. Also, what do you mean "do it with doodads"?
Well instead of adding cliffs you could use dooodads that look like blocks. You can then build a wall with those, with windows and whatever you need.
For any map like that I made, I just lowered the cliff level for the spot I want the barricade. That would mean you cant walk over the window on another floor, though.