im trying to have an AUra on a Unit that when it crosses Enemy TOWERS it slow the enemy tower Attack speed by haff , the once in range.
Now for some reason i cant get it to work
My towers have Unit weapons , does that change anything? ( exple ; cannon has stalker lancer ) im also trying to make one for Boosting tower speed ( same thing )
You should have 1 behavior that's the aura. The aura has a periodic effect that does a search area. The search area apply a behavior on units it finds. The applied behavior should be a new behavior that does slow attack speed.
but the BEHAVIOUR i have does not take effect , i have no problems doing it on UNITS but it just doesnt work for Buildings , is it because they are structures and normaly structure dont attack??
i set a SEARCH effect and a Apply behaviour effect
so 1 behaviour type with 2 effects <sub> and in the search Effect i have it so it REQUIRES target to be a structure , and in the modifaction filed : i changed the attack speed motiplyer to haff</sub>
i dont understand why i would need 2 behaviours?? when the first one has the attack speed multiplyer ( so i reduce that ) with a seartch effec and a apply behaviour effect that applys the behaviour to any Units in the Search Filed.
If you use the same behavior, the affected units will search for nearby targets as well. You see the problem with this? ;)
Also, attack speed multiplier should be 0.5 and not 0.05
Unit weapons are no different than structure weapons, that should not be a problem.
Did you set up the search effect properly? (added an area, count -1, range >0, effect your apply effect)
Did you link the apply behavior to the correct effect?
If you use the same behavior, the affected units will search for nearby
targets as well. You see the problem with this? ;) <</quote>>
Im not sure i understand what your trying to say. Main unit has an Aura that Slows down Towers attack speed , u saing if the tower is effected it will also effect towers near it??
i just got an Idea , i remembered a map RED CIRCLE that uses the same AURA im talking about but as a tower , maybe i can go check how he did it.
To create passive effects like the Hive's spawn larvae or the motherships aura you need a behaviour to constantly apply the search area. The search area then uses the apply behaviour (effect) whuch applies the behaviour buff that affects the enemy.
If you are still having trouble try connecting the search to a pre existing spell like Psi Storm (persistant) (easy to see visual) to check if that is working correctly.
Look at the Mothership - Cloak Field(behaviour) > Mothership - Cloaking Field Search(effect) > Mothership - Cloaking Field(effect) > Mothership - Cloaking Field effect(behaviour) chain.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
im trying to have an AUra on a Unit that when it crosses Enemy TOWERS it slow the enemy tower Attack speed by haff , the once in range. Now for some reason i cant get it to work
Behaviour :
- type: buff
- modification + : Combat; atack speed multiplyer; 0.05
- Effect:
-type :search area
Structure=Require , Enemy , player
- Effect:
-type : apply behaviour
My towers have Unit weapons , does that change anything? ( exple ; cannon has stalker lancer ) im also trying to make one for Boosting tower speed ( same thing )
any ideas what i might be forgeting?
bumbed
@Selfcreation: Go
I think you are missing an extra behavior?
You should have 1 behavior that's the aura. The aura has a periodic effect that does a search area. The search area apply a behavior on units it finds. The applied behavior should be a new behavior that does slow attack speed.
well thats what i have now ,
but the BEHAVIOUR i have does not take effect , i have no problems doing it on UNITS but it just doesnt work for Buildings , is it because they are structures and normaly structure dont attack??
i set a SEARCH effect and a Apply behaviour effect
so 1 behaviour type with 2 effects <sub> and in the search Effect i have it so it REQUIRES target to be a structure , and in the modifaction filed : i changed the attack speed motiplyer to haff</sub>
i dont understand why i would need 2 behaviours?? when the first one has the attack speed multiplyer ( so i reduce that ) with a seartch effec and a apply behaviour effect that applys the behaviour to any Units in the Search Filed.
Grrrrrrrrrrrr :( lol
If you use the same behavior, the affected units will search for nearby targets as well. You see the problem with this? ;)
Also, attack speed multiplier should be 0.5 and not 0.05
Unit weapons are no different than structure weapons, that should not be a problem.
Did you set up the search effect properly? (added an area, count -1, range >0, effect your apply effect) Did you link the apply behavior to the correct effect?
<<quote 239522>>
If you use the same behavior, the affected units will search for nearby targets as well. You see the problem with this? ;) <</quote>>
Im not sure i understand what your trying to say. Main unit has an Aura that Slows down Towers attack speed , u saing if the tower is effected it will also effect towers near it??
i just got an Idea , i remembered a map RED CIRCLE that uses the same AURA im talking about but as a tower , maybe i can go check how he did it.
To create passive effects like the Hive's spawn larvae or the motherships aura you need a behaviour to constantly apply the search area. The search area then uses the apply behaviour (effect) whuch applies the behaviour buff that affects the enemy.
If you are still having trouble try connecting the search to a pre existing spell like Psi Storm (persistant) (easy to see visual) to check if that is working correctly. Look at the Mothership - Cloak Field(behaviour) > Mothership - Cloaking Field Search(effect) > Mothership - Cloaking Field(effect) > Mothership - Cloaking Field effect(behaviour) chain.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg