I am trying to make a pylon-esque unit with the model from the Aiur Power Crystal doodad. It doesn't look as lively as I'd like because it's so static. What is the best way to make it rotate like a classic pylon?
Could you elaborate a little more? The existing rotators I've found in the editor don't show and link to any other actors and when I go to the Host Site Operator fields in the actor of my pylon it brings a bugged menu that I cannot add a value to.
I am trying to make a pylon-esque unit with the model from the Aiur Power Crystal doodad. It doesn't look as lively as I'd like because it's so static. What is the best way to make it rotate like a classic pylon?
Try giving the actor for it a SOp (Rotator).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Could you elaborate a little more? The existing rotators I've found in the editor don't show and link to any other actors and when I go to the Host Site Operator fields in the actor of my pylon it brings a bugged menu that I cannot add a value to.
The Hosting: Host Site Operations - Operations field.
The SOps menu is bugged and needs the Combined Structure Values option to be enabled at the top of the screen.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg