For those of you that are familiar with the default hercules/colonist/colony ship unit, you know that it's set up to change to a landing model whenever it is not moving. I've tried to prevent it from doing so by removing all relevant actor events - but it still converts models when it's not moving. I can't seem to find any relevant information in the model itself either. Does anyone know how I can separate the unit into two separate models - one stopped and one moving?
I'm pretty sure along with that version, there's another Hercules unit that works like it should (the one you get if you research it). Try looking for another Hercules to see if you can find it.
@ubermikeleet: Go
Yes, you're right, thanks.
Theres the Hercules and then the Hercules lander ;)
And for those curious, they two models can be separated with the "Animation Group Apply" Actor Event.
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Hello,
For those of you that are familiar with the default hercules/colonist/colony ship unit, you know that it's set up to change to a landing model whenever it is not moving. I've tried to prevent it from doing so by removing all relevant actor events - but it still converts models when it's not moving. I can't seem to find any relevant information in the model itself either. Does anyone know how I can separate the unit into two separate models - one stopped and one moving?
Thanks.
@KrayzBlu: Go
I'm pretty sure along with that version, there's another Hercules unit that works like it should (the one you get if you research it). Try looking for another Hercules to see if you can find it.
@ubermikeleet: Go Yes, you're right, thanks. Theres the Hercules and then the Hercules lander ;) And for those curious, they two models can be separated with the "Animation Group Apply" Actor Event.