I've tinkered a bit on the editor and I realised that by changing the "tech tree" -> "glossary category" of a given unit, you could add it or remove it from the lists in the F12 menu, and add a description of whatever custom units you introduced in your map.
Then, I've naturally looked at the race tech tree submenus. The appropriate box in unit -> tech tree allows to change the name of the unit unlocked by a given building, but I couldn't find how to modify the icons that indicates which units a building can produce, or the requirement arrows between the buildings.
Disabling a particular icon is possible by using the tech tree triggers, but I couldn't find how to add new ones.
Would anyone know about that?
@Telenil: Go I've been working on the glossary for a long time, but I still haven't found a way to customize the tech trees. My opinion is that Blizzard didn't even think someone would want to edit that, or they had more important stuff to do. Maybe there's a hideous way to do it, but as far as I know nobody found it yet.
I've tinkered a bit on the editor and I realised that by changing the "tech tree" -> "glossary category" of a given unit, you could add it or remove it from the lists in the F12 menu, and add a description of whatever custom units you introduced in your map.
Then, I've naturally looked at the race tech tree submenus. The appropriate box in unit -> tech tree allows to change the name of the unit unlocked by a given building, but I couldn't find how to modify the icons that indicates which units a building can produce, or the requirement arrows between the buildings. Disabling a particular icon is possible by using the tech tree triggers, but I couldn't find how to add new ones. Would anyone know about that?
@Telenil: Go I've been working on the glossary for a long time, but I still haven't found a way to customize the tech trees. My opinion is that Blizzard didn't even think someone would want to edit that, or they had more important stuff to do. Maybe there's a hideous way to do it, but as far as I know nobody found it yet.
And please someone show up and prove me wrong!
Always thought it was linked to the editor tree and all the fields did was show strong vs weak.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg