Hi guys.
I need to apply the model and actor propriety of the pylon field to an unit behavior.
The most important thing that my behavior need is that the "pylon like" field must be visible only if the unit is selected. (like an ability range)
I have tried with the "actor range" but the field is always visible and is the low model version.
Hi guys. I need to apply the model and actor propriety of the pylon field to an unit behavior. The most important thing that my behavior need is that the "pylon like" field must be visible only if the unit is selected. (like an ability range) I have tried with the "actor range" but the field is always visible and is the low model version.
How can i do it?
thanks in advance for the help.
There is an unit selection event you can use within the field's buff actor.
I don't see any "unit selection" event. There is only an "unit click" event but don't work for my purpose.
@Adanfo: Go
The exact event is actually selection update I believe.
Thanks i found it but there is 2 type of update selection: sinc and local. Which is the difference?