I'm creating a melee map with a slightly different addition that i need help on since im kinda new to qalaxy editor. My map focusses around a rip field generator that i would like to create area effect damage similar but different to the xelnaga worldship level in the campaign.
Basically i would like to make it so the entire map has the effect of units being slowly damaged over a long time - kind of adding an addition factor into the game by making the upkeep of your base even more important. The effect would be slightly different to each race since they each have there own unique system. All workers no matter race would not be effected, building and units would both take damage but possibly at different rates. I was also hoping to have the area effect work along side upgrades. From what i understand there are basically 3 levels of upgrades that would effect the damage (i believe it would be armor or something like regeneration or sheild upgrades).
-For example terran with zero upgrades would lose a large amount of damage. With level 1 upgrades would ltake about half as much damage and with level 2 would not take any damage.
- level zero protoss would take some damage, level one wold take no damage but not regenerate shield, and only level two would permit shields to regenerate (no damage too).
-Zerg would be basically similar just without the shield configuration.
If anyone would be willing to help out that would be great. thx
You are going to want to use behaviors. Just modify a units vital regeneration. Behavior - Buff - Modification - Unit. The only problem would be applying it to every unit and having it be different degenerations. To apply to every unit you could just add it to every unit though the data editor or through some trigger work. For different degeneration numbers just create different behaviors.
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Hey all,
I'm creating a melee map with a slightly different addition that i need help on since im kinda new to qalaxy editor. My map focusses around a rip field generator that i would like to create area effect damage similar but different to the xelnaga worldship level in the campaign.
Basically i would like to make it so the entire map has the effect of units being slowly damaged over a long time - kind of adding an addition factor into the game by making the upkeep of your base even more important. The effect would be slightly different to each race since they each have there own unique system. All workers no matter race would not be effected, building and units would both take damage but possibly at different rates. I was also hoping to have the area effect work along side upgrades. From what i understand there are basically 3 levels of upgrades that would effect the damage (i believe it would be armor or something like regeneration or sheild upgrades).
-For example terran with zero upgrades would lose a large amount of damage. With level 1 upgrades would ltake about half as much damage and with level 2 would not take any damage.
- level zero protoss would take some damage, level one wold take no damage but not regenerate shield, and only level two would permit shields to regenerate (no damage too).
-Zerg would be basically similar just without the shield configuration.
If anyone would be willing to help out that would be great. thx
@hobbidude: Go
You are going to want to use behaviors. Just modify a units vital regeneration. Behavior - Buff - Modification - Unit. The only problem would be applying it to every unit and having it be different degenerations. To apply to every unit you could just add it to every unit though the data editor or through some trigger work. For different degeneration numbers just create different behaviors.