Ok, not sure if this is a bug or not, but I stuck a bunch of models to the tempest and set the tempest opacity to zero at actor creation. I made the attached models ignore opacity so they would show up ingame. Now, the bizarre thing that's happening is that whenever I make the tempest move, it steadily increases it's height until it disappears completely in the stratosphere.
The culprit seems to be a model - the Starship Holding Pen (the small one). I swapped out the model for a bunker and the unit behaved properly.
Anyone encountered this problem before? Any idea how to fix it?
EDIT: tested some more models and I only had the problem with the Starship Hold Pen (small and large)
I don't know how it would cause this behavior, and can't be bothered to cross-check for other examples, but this may be related to the fact that both models have zero Attachment Points. Not even the basic Origin, Center ones. Have you tried with other static Doodad models that aren't meant to have any gameplay interactions? You can view them in the Cutscene Editor and press Shift+D to list the attachment points.
Are you using any SiteOps to control the attachments, especially offsets or other position-inheriting ones? Does the entire composite rise into the sky or only the one component model? Are you trying to host/create anything else from the bugged attachment, or is everything properly hosted on the invisible Tempest?
Hmm, they actually don't have any attachment points. The entire unit rises when i move it, not just the components without attachment points. I use a bunch of site ops, like local offset and explicit rotation and attachment-related ones like SOpAttachTarget. They are all properly attached to the Tempest, adn I don;t get any errors or stuff that rotating incorrectly. It seems to be just some of these models specifically - if I replace the Starship Holding Pen model with something else, the unit doesn't rise in the air anymore. I've tested it with several models.
None of the models with no attachment points are the base models. They are all hosted on something else.
PS: There are some units that have models with not attachment points tied to them, but they dont seem to have that problem
Have you tried a fresh Model data instance or copied one from a working model? If that doesn't fix it just give up and go through the other Protoss doodads, there should be a few similar ones.
Ok, not sure if this is a bug or not, but I stuck a bunch of models to the tempest and set the tempest opacity to zero at actor creation. I made the attached models ignore opacity so they would show up ingame. Now, the bizarre thing that's happening is that whenever I make the tempest move, it steadily increases it's height until it disappears completely in the stratosphere.
The culprit seems to be a model - the Starship Holding Pen (the small one). I swapped out the model for a bunker and the unit behaved properly.
Anyone encountered this problem before? Any idea how to fix it?
EDIT: tested some more models and I only had the problem with the Starship Hold Pen (small and large)
I don't know how it would cause this behavior, and can't be bothered to cross-check for other examples, but this may be related to the fact that both models have zero Attachment Points. Not even the basic Origin, Center ones. Have you tried with other static Doodad models that aren't meant to have any gameplay interactions? You can view them in the Cutscene Editor and press Shift+D to list the attachment points.
Are you using any SiteOps to control the attachments, especially offsets or other position-inheriting ones? Does the entire composite rise into the sky or only the one component model? Are you trying to host/create anything else from the bugged attachment, or is everything properly hosted on the invisible Tempest?
Hmm, they actually don't have any attachment points. The entire unit rises when i move it, not just the components without attachment points. I use a bunch of site ops, like local offset and explicit rotation and attachment-related ones like SOpAttachTarget. They are all properly attached to the Tempest, adn I don;t get any errors or stuff that rotating incorrectly. It seems to be just some of these models specifically - if I replace the Starship Holding Pen model with something else, the unit doesn't rise in the air anymore. I've tested it with several models.
None of the models with no attachment points are the base models. They are all hosted on something else.
PS: There are some units that have models with not attachment points tied to them, but they dont seem to have that problem
Have you tried a fresh Model data instance or copied one from a working model? If that doesn't fix it just give up and go through the other Protoss doodads, there should be a few similar ones.
I did. I made a new model data with that model i wanted to use and had my actor use that instead of the premade one. Still same issue :(
I find this thread very amusing.
Upload an example map of the issue.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg