i just wanted to put this out there, cuz im not sure ppl are aware of this, and out of all the ridiculous SC2 Editor bugs I found while making my project, this one ranks pretty high up.
i have a unit that uses the weapon ID "LiberatorMissileLaunchers"
with the damage ID "LiberatorMissileDamage"
doing 6 damage
there is no other damage effect linked to it, the effects are very straightforward (launch missile -> damage)
when i test my map, in the editor test map environment, it tells me it does 6 damage.
and now one of my players found out, that when logged onto battle.net, it is actually 6 +2 to light.
i guess some kind of hidden upgrade that is only active on battle.net must affect it in some way. either way, this is ridiculous - am i supposed to test my project in the editor and on b.net separately, because i cant be sure they both behave the same?
I believe it is because the newest change (in the multi mod) overwrites previous changes. I had similar issues, for example with Ultra switched back to +2 armor instead of +4. In editor it was +2, test map - +2, but on bnet it was +4. In the end I replaced the upgrade with a custom made one (a carbon copy), but then same issue happened again with something else.
Switching around the order of how different dependancies were loaded solved this issue completely.
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i just wanted to put this out there, cuz im not sure ppl are aware of this, and out of all the ridiculous SC2 Editor bugs I found while making my project, this one ranks pretty high up.
i have a unit that uses the weapon ID "LiberatorMissileLaunchers" with the damage ID "LiberatorMissileDamage" doing 6 damage
there is no other damage effect linked to it, the effects are very straightforward (launch missile -> damage)
when i test my map, in the editor test map environment, it tells me it does 6 damage.
and now one of my players found out, that when logged onto battle.net, it is actually 6 +2 to light.
i guess some kind of hidden upgrade that is only active on battle.net must affect it in some way. either way, this is ridiculous - am i supposed to test my project in the editor and on b.net separately, because i cant be sure they both behave the same?
just putting this out there so other ppl know
Sounds like a multi mod issue. There are differences between campaign and multiplayer effects (balancing).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I believe it is because the newest change (in the multi mod) overwrites previous changes. I had similar issues, for example with Ultra switched back to +2 armor instead of +4. In editor it was +2, test map - +2, but on bnet it was +4. In the end I replaced the upgrade with a custom made one (a carbon copy), but then same issue happened again with something else.
Switching around the order of how different dependancies were loaded solved this issue completely.