I am wondering how to make the type of ability stated in the title. (Burrowing is not required).
A basic outline of what I have to do or a tutorial on this subject would both be helpful.
Focusing on the aesthetics is what I would like.
Sounds like it just applies a buff that supresses collision, applys before removing the burrow animation group and then uses an issue order effect. Probably uses an Augment ability too. So is probably similar to zealot charge.
in the 1.5 beta i have created the basics of the ability, ive tried a couple of times to post my method but they both failed so i will instead post this map. i hope you can use it as a guide for the basic conncept, it can be streamlined buy placing the search effect for the stun on the default unburrow ability and requiring and upgrade via validators to be used.
I am wondering how to make the type of ability stated in the title. (Burrowing is not required).
A basic outline of what I have to do or a tutorial on this subject would both be helpful.
Focusing on the aesthetics is what I would like.
Sounds like it just applies a buff that supresses collision, applys before removing the burrow animation group and then uses an issue order effect. Probably uses an Augment ability too. So is probably similar to zealot charge.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
in the 1.5 beta i have created the basics of the ability, ive tried a couple of times to post my method but they both failed so i will instead post this map. i hope you can use it as a guide for the basic conncept, it can be streamlined buy placing the search effect for the stun on the default unburrow ability and requiring and upgrade via validators to be used.