You can make a set for the weapon, add two damage effects with the same damage amount. One effect gets a validator. That validator can check for enemy health. "Compare Vital" is the name of the validator type.
You can use percentages, flat values, everything basically.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
How can you make a weapon/damage effect deals bonus damage to targets who have a maximum health of over X health.
Is this possible in the data edtior?
Note that max health can change alot in my map, so I can't pre-determine it with simply classing units or giving them a behaviour.
You can make a set for the weapon, add two damage effects with the same damage amount. One effect gets a validator. That validator can check for enemy health. "Compare Vital" is the name of the validator type.
You can use percentages, flat values, everything basically.