I want to give the Medic a weapon called Coma Needle. Effects and blah blah are all done, I just need animation. I want the medic to put iher arm out, like when she heals, for a split second, and a hydralisk needle spine to come shooting out of it (Don't worry about the spine, I have it done already)
Any way to make the Medic stick her arm out for about half of a second?
You'll have to export the model, load the m3 model into 3D Studio Max using the m3 import/export plugins, create a new animation, and export back.
Brief answer, it's not easy.
Edit: Actually, is there an existing animation that partly does what you need?
Oh, then that's easy, the animation exists.
When an event X occurs (effect Y starts, or ability Z SourceChannelStart, whatever you want), you want to do two things : AnimPlay for the animation, and a TimerSet 0.5 MyTimer. Then you add another event, Timer Expired, with a term for the name of your timer (MyTimer), and you clear the animation (AnimClear).
I feel so stupid...
I want to give the Medic a weapon called Coma Needle. Effects and blah blah are all done, I just need animation. I want the medic to put iher arm out, like when she heals, for a split second, and a hydralisk needle spine to come shooting out of it (Don't worry about the spine, I have it done already)
Any way to make the Medic stick her arm out for about half of a second?
The animation that the Medic does while she heals is fine. I just cant specify the time.
Thats through triggers... I need it through actors...