In my map I want the Torrasque to only be killed while in chrysalis form.
I have reduced the killable period after a resurrection to 1 second so that the Torrasque don't die while in ultralisk form. I want the player to kill him several times and for each time the chrysalis form should last longer, making it easier to kill the chrysalis before he resurrect again.
But I can't for the love of anything find the spot in the data were the duration of the chrysalis form is. I think I've looked in every connected buff and effect.
Have I overlooked something? Anyone else have any experience with this?
Torrasque spawning chrysalis upon death this unit calls Ultralisk Corpse and have ability to morph into the Ultralisk, it calls "Torrasque Chrysalis". You need to tweak durations in Ability: Info+ field. Here is a map to save you a little time of searching:
To prolong it you need to use upgrades OR open behaviour modification+ -> go to Behaviour tab and -> Rate Multiplier Array. There you should try to decrease "Morph" or "Progress" rate i didn't test that but one of them should work. This behaviour with desired number of stacks should be applied to Ultralisk Corpse unit. to last longer each time for example you need X+1 stacks of that buff with 0.8 Morph rate multiplier. Well i think u got the point, 0.8 is just example value to show you that it must be less than 1.
Thank you very much for your help. I would not have gone anywhere without it :)
There were some weird actor thing going on so I could not just add the behavior modification to the regular Torrasque because then the chrysalis would not spawn and it would be stuck in corpse mode. I had to wait for the chrysalis to spawn to control the morphing time.
My new behavior blocks morphing time. With this I can more easily control the morphing progress through triggers. I simply add the behavior when I want to freeze the morphing and remove when it should continue. Not perfect since it still needs the 6 seconds total to perform the morphing but I just remove it 6 seconds earlier then it should in my freeze trigger.
I reckon other people would prefer data but I find it easier to work with triggers, and I can more easily adjust the pause according to gameplay events.
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In my map I want the Torrasque to only be killed while in chrysalis form.
I have reduced the killable period after a resurrection to 1 second so that the Torrasque don't die while in ultralisk form. I want the player to kill him several times and for each time the chrysalis form should last longer, making it easier to kill the chrysalis before he resurrect again.
But I can't for the love of anything find the spot in the data were the duration of the chrysalis form is. I think I've looked in every connected buff and effect.
Have I overlooked something? Anyone else have any experience with this?
Torrasque spawning chrysalis upon death this unit calls Ultralisk Corpse and have ability to morph into the Ultralisk, it calls "Torrasque Chrysalis". You need to tweak durations in Ability: Info+ field. Here is a map to save you a little time of searching:
To prolong it you need to use upgrades OR open behaviour modification+ -> go to Behaviour tab and -> Rate Multiplier Array. There you should try to decrease "Morph" or "Progress" rate i didn't test that but one of them should work. This behaviour with desired number of stacks should be applied to Ultralisk Corpse unit. to last longer each time for example you need X+1 stacks of that buff with 0.8 Morph rate multiplier. Well i think u got the point, 0.8 is just example value to show you that it must be less than 1.
Thank you very much for your help. I would not have gone anywhere without it :)
There were some weird actor thing going on so I could not just add the behavior modification to the regular Torrasque because then the chrysalis would not spawn and it would be stuck in corpse mode. I had to wait for the chrysalis to spawn to control the morphing time.
My new behavior blocks morphing time. With this I can more easily control the morphing progress through triggers. I simply add the behavior when I want to freeze the morphing and remove when it should continue. Not perfect since it still needs the 6 seconds total to perform the morphing but I just remove it 6 seconds earlier then it should in my freeze trigger.
I reckon other people would prefer data but I find it easier to work with triggers, and I can more easily adjust the pause according to gameplay events.