I''m a little new to how heroes work, so I had a few questions about how they and their abilities level.
1) Are ability leveling requirements (like "Allow upgrades at levels 5,10,15") usually made by linking together a bunch of "If" statements with "or"s?
2) When heroes level, what attributes do you typically increase? Are there any that you decrease?
3) (Same thing, but abilities instead of heroes. The things I want you to focus on when answering are energy and cooldown.)
I might have more later, but this is it for now. If any clarification is needed, I will be happy to provide.
1. If you mean stat increases, these are done through a veterancy behavior that is linked to attributes. Here's an amazing place to start learning about making heroes in the sc2 editor:
2. This is totally up to you, but looking back on a few decades of RPG history, characters have increased their damage, life and energy as they level and also usually have access to new abilities/spells. You could decrease really any attribute with level ups, like say you wanted to make a warrior character slowly turn into more of mage so he loses life regen and attack power or something.... but I don't see an easy way of doing this without annoying some players. Just stick to stat increases with level ups.
3. Ability leveling is governed/limited by Requirements, not if/or statements. Typically energy cost increases with level ups, but cooldown can really go either way. Again, your call. try both ways and see what you like better.
Those are questions all rpgs deal with differently
1 is answered in the link of the previous post.
2 You tend to increase the attribute around the primary role of the hero eg tanks get life and armor while spellcasters get move speed and energy. The decreases are based on testing and balancing the game. Also you might give low levels a damage reduction attribute what is removed after a certain level.
3 In short try and make things as equal as possible where you look at it from a damage per second point of view.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I''m a little new to how heroes work, so I had a few questions about how they and their abilities level.
1) Are ability leveling requirements (like "Allow upgrades at levels 5,10,15") usually made by linking together a bunch of "If" statements with "or"s?
2) When heroes level, what attributes do you typically increase? Are there any that you decrease?
3) (Same thing, but abilities instead of heroes. The things I want you to focus on when answering are energy and cooldown.)
I might have more later, but this is it for now. If any clarification is needed, I will be happy to provide.
@jaxter184: Go
1. If you mean stat increases, these are done through a veterancy behavior that is linked to attributes. Here's an amazing place to start learning about making heroes in the sc2 editor:
2. This is totally up to you, but looking back on a few decades of RPG history, characters have increased their damage, life and energy as they level and also usually have access to new abilities/spells. You could decrease really any attribute with level ups, like say you wanted to make a warrior character slowly turn into more of mage so he loses life regen and attack power or something.... but I don't see an easy way of doing this without annoying some players. Just stick to stat increases with level ups.
3. Ability leveling is governed/limited by Requirements, not if/or statements. Typically energy cost increases with level ups, but cooldown can really go either way. Again, your call. try both ways and see what you like better.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
Those are questions all rpgs deal with differently
1 is answered in the link of the previous post.
2 You tend to increase the attribute around the primary role of the hero eg tanks get life and armor while spellcasters get move speed and energy. The decreases are based on testing and balancing the game. Also you might give low levels a damage reduction attribute what is removed after a certain level.
3 In short try and make things as equal as possible where you look at it from a damage per second point of view.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for your help, I also got info on banks and leaderboards from OneTwo because of that link, so that was unintentionally extremely helpful.