Could someone help me to do an inventory which works like this :
I give an building (lets say a barrack) 2 differents inventories : one for marines and one for snipers, and now when i put a weapon item (which gives for example a +2 damages) in the marine inventory i want all my marines to have +2 damages but only the marines. And if i switch this weapon item into the sniper inventory it doesnt give the +2 damages to the marines anymore but instead to all the snipers.
If only at that structure, use a modified Train ability that uses the Ability: Info - Effect field to apply a stat altering Buff behaviour to produced units that is validated based on Unit Type and a Unit Behavior Count validator that checks for a second Buff applied by the items in the inventory.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?