When I disabled the tech tree, for example, Stalkers could use blink and Maraders stimpack without even researching.
I want to keep the tech tree disabled, but is there a way to require Stalkers to research blink before they are able to use it?
I tried the requirement tab from Command button, but the requirement is set the same as when the tech tree is enabled.
thank you. Yes, it is weird, some tech tree is disabled when you disabled and some are not. For example, roach does not have tunneling claws or speed upgraded. Colassus does not have its range upgraded etc.
So I did exactly that - take them one by one, which is a process I did for most of the features in my map lol. That took a long time. xD
Thanks for commenting though.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
When I disabled the tech tree, for example, Stalkers could use blink and Maraders stimpack without even researching.
I want to keep the tech tree disabled, but is there a way to require Stalkers to research blink before they are able to use it? I tried the requirement tab from Command button, but the requirement is set the same as when the tech tree is enabled.
HELPPP THIS IS SHORT AND SWEET QUESTION!
And can you also tell me how to set up the settings in Map editor so that each players can choose their own color?
PLEASE HELP!!
I'm confused, you want the tech tree disabled... but to have it enabled for one unit?
just kep tech tree, and go to each ability you want to not have requirements, and take them off one by one. leaving blink intact.
?
@trentonx: Go
thank you. Yes, it is weird, some tech tree is disabled when you disabled and some are not. For example, roach does not have tunneling claws or speed upgraded. Colassus does not have its range upgraded etc.
So I did exactly that - take them one by one, which is a process I did for most of the features in my map lol. That took a long time. xD
Thanks for commenting though.