I thought it was only for 3 kills as a max? Glows probably would of looked pretty weird as well tbh. Maybe consider some texture imports to make them look more veteran.
Yea, I originally wanted only 3, but I decided that limiting that would not only be more trigger work, but also severely limit what is supposed to be a powerful unit if used correctly. Right now, I've been using a stacking of "Fire Medium", so that the higher the fire is on the character, the more powerful he is... but I feel like after the third fire is applied, they just kinda blur and it's hard to tell whether the guy you're fighting has 10 kills or 100, which is bad for micro.
Same problem for me. I couldn't figure out why the flashlight I made was not working. Then I realized its for high+ settings, same with any light. Perhaps you could somehow change which settings the thing shows up for? And some bumping is not against the rules, I believe, but excessive bumping is looked down upon.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
Maybe just change the tint color a little bit grayer? And pure black being 100 kills? How does the gameplay work? If the unit dies often then it's doubtful you will have many with more then 3 kills tops.
It's a stronger melee Zealot that needs to be noticeably different the more kills it gets. As for doing the tint- How would I get the current tint of the unit so that I could make it greyer per kill?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
@Zetal: Go
I thought it was only for 3 kills as a max? Glows probably would of looked pretty weird as well tbh. Maybe consider some texture imports to make them look more veteran.
@Skittle
Yea, I originally wanted only 3, but I decided that limiting that would not only be more trigger work, but also severely limit what is supposed to be a powerful unit if used correctly. Right now, I've been using a stacking of "Fire Medium", so that the higher the fire is on the character, the more powerful he is... but I feel like after the third fire is applied, they just kinda blur and it's hard to tell whether the guy you're fighting has 10 kills or 100, which is bad for micro.
Bump for the night.
Is bumping against the rules? o-o;;
Same problem for me. I couldn't figure out why the flashlight I made was not working. Then I realized its for high+ settings, same with any light. Perhaps you could somehow change which settings the thing shows up for? And some bumping is not against the rules, I believe, but excessive bumping is looked down upon.
Any suggestions on how to make the strength of the unit noticeable on any graphics settings?
Maybe just change the tint color a little bit grayer? And pure black being 100 kills? How does the gameplay work? If the unit dies often then it's doubtful you will have many with more then 3 kills tops.
It's a stronger melee Zealot that needs to be noticeably different the more kills it gets. As for doing the tint- How would I get the current tint of the unit so that I could make it greyer per kill?