I'm working on a map and I'm using the doodad "Monorail Track straight vertical (U-B)" as part of a volume slider type of thing (there will be a train thing on it, which the player can "slide" up and down to adjust volume/lighting/etc).
The problem is that this doodad has a non-pathable area the size of one square on the building placement grid (which prevents the "slider"/train from moving in the desired way) and I can't get rid of it. I consider myself a noobie with the data editor, but I have successfully edited footprints before, so I'm thinking that this might be a bug in my map (wouldn't be the first time that happened). In fact when I go to edit the footprint of this doodad, there don't seem to be any no-pathing areas; and when I paint Pathing->Ground all over it, close the data editor, and open it again, it's gone. I also checked the "Overlay" and "Persistent" types, they're empty, too.
I'm working on a map and I'm using the doodad "Monorail Track straight vertical (U-B)" as part of a volume slider type of thing (there will be a train thing on it, which the player can "slide" up and down to adjust volume/lighting/etc).
The problem is that this doodad has a non-pathable area the size of one square on the building placement grid (which prevents the "slider"/train from moving in the desired way) and I can't get rid of it. I consider myself a noobie with the data editor, but I have successfully edited footprints before, so I'm thinking that this might be a bug in my map (wouldn't be the first time that happened). In fact when I go to edit the footprint of this doodad, there don't seem to be any no-pathing areas; and when I paint Pathing->Ground all over it, close the data editor, and open it again, it's gone. I also checked the "Overlay" and "Persistent" types, they're empty, too.
I have some screenshots. Please help me!
Bumping this in case someone would like to look into this for me and confirm the bug.