I have a minor issue on a map I'm working on that I just can't figure out. I have a barricade unit that is also an item, that a hero unit can pick up and drop. When I drop the barricade, the actor places on the cursor where I clicked, but the foot print centers on the hero. The hero ends up running through the art of the barricade and around an invisible foot print, which makes it tough to use the item to properly block chokes.
The stranger thing is that after a short time, or after I do something that I haven't figured out what yet, the foot print will adjust and center itself to the actor and block pathing properly.
I can solve this by reducing the drop range of items to 0, but I'd rather not have to drop the barricade underneath the hero as it looks a bit tacky.
After some more testing, I've determined that once I interact with another unit, the footprint will reset to the center of the barrier unit.
I have tried to create my own footprint but I still have the same issue. I also attempted to reduce the drop distance for the inventory ability to 1, however this creates problems at choke points where you can't pick the unit back up b/c the footprint won't allow you to get close enough.
Just to be clear, your barricade unit has the footprint you want, right? You're not making the footprint via effects or anything, right?
Yes the footprint is attached to the unit. I am using the Destructible rocks 2x6 Horizontal foot print. I also tried creating a new one by copying that footprint so I could mess with the different settings on the footprint but still no success. I've messed with the Data field "Footprint" and "Footprint-Placement". This seems like it may just a bug.
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I have a minor issue on a map I'm working on that I just can't figure out. I have a barricade unit that is also an item, that a hero unit can pick up and drop. When I drop the barricade, the actor places on the cursor where I clicked, but the foot print centers on the hero. The hero ends up running through the art of the barricade and around an invisible foot print, which makes it tough to use the item to properly block chokes.
The stranger thing is that after a short time, or after I do something that I haven't figured out what yet, the foot print will adjust and center itself to the actor and block pathing properly.
I can solve this by reducing the drop range of items to 0, but I'd rather not have to drop the barricade underneath the hero as it looks a bit tacky.
@Vortexx2010: Go
After some more testing, I've determined that once I interact with another unit, the footprint will reset to the center of the barrier unit.
I have tried to create my own footprint but I still have the same issue. I also attempted to reduce the drop distance for the inventory ability to 1, however this creates problems at choke points where you can't pick the unit back up b/c the footprint won't allow you to get close enough.
Just to be clear, your barricade unit has the footprint you want, right? You're not making the footprint via effects or anything, right?
Yes the footprint is attached to the unit. I am using the Destructible rocks 2x6 Horizontal foot print. I also tried creating a new one by copying that footprint so I could mess with the different settings on the footprint but still no success. I've messed with the Data field "Footprint" and "Footprint-Placement". This seems like it may just a bug.