Summon Maelstorms globally. But not literally creating a Persistent Effect. Instead it targets an Enemy Hero globally with a Damage or Dmg Response? to it.
so you want the ability to be something like this: the"wrath" ability is activated -> searches the map for enemy heroes -> play a damage effect on the hero once (or many times). Is this right?
If you want the ability to play the damage many times do you want the damage to only be played on the area where the hero was (like how 'psionic storm' works) or on the hero itself (like how the science vessel's 'irradiate' works) ?
okay. the first place to start would be to create an effect - instant ability. then add a search effect with Search: Radius set to 500. set the Search: Search Filters to target only enemies and an attribute that is specific to heroes. make sure that the flag "visible" is set to 'allowed' rather than 'required' so that enemy heroes under the fog of war can still be hit. The next part will be split up depending on how you want the damage to be applied.
Damage applied to the area the hero was when targeted (psionic storm):
Add a create persistent effect to the 'effect' field in your search area effect under "Search: Areas +". Set the "Target: Impact Location" of the search effect to 'Target Point'. In your create persistent effect add a search effect that plays the damage effect to the "Effect: Periodic Effects". From there, you can play around with the period count and the period durations fields to set up how many times the damage will be applied and how much time is in between each damage effect, respectively.
Damage applied continuously to the hero over time (Irradiate):
Add an Apply Behavior effect to the 'effect' field in your search area effect under "Search: Areas +". Create a "Buff" behavior and add your damage effect to the "Effect: Effect - Periodic" field. From there, you can play around with the duration and the period fields to set things up to your liking.
I have no idea where to start , But I think it starts with a search effect persistent. Can somebody think of an Idea? Thanks xD
first of all, can you define more clearly what it is you want your ability to do? do you want it to summon maelstroms or make a unit super strong?
@KingRadical: Go
Summon Maelstorms globally. But not literally creating a Persistent Effect. Instead it targets an Enemy Hero globally with a Damage or Dmg Response? to it.
so you want the ability to be something like this: the"wrath" ability is activated -> searches the map for enemy heroes -> play a damage effect on the hero once (or many times). Is this right?
If you want the ability to play the damage many times do you want the damage to only be played on the area where the hero was (like how 'psionic storm' works) or on the hero itself (like how the science vessel's 'irradiate' works) ?
@KingRadical: Go
Yup
okay. the first place to start would be to create an effect - instant ability. then add a search effect with Search: Radius set to 500. set the Search: Search Filters to target only enemies and an attribute that is specific to heroes. make sure that the flag "visible" is set to 'allowed' rather than 'required' so that enemy heroes under the fog of war can still be hit. The next part will be split up depending on how you want the damage to be applied.
Damage applied to the area the hero was when targeted (psionic storm):
Add a create persistent effect to the 'effect' field in your search area effect under "Search: Areas +". Set the "Target: Impact Location" of the search effect to 'Target Point'. In your create persistent effect add a search effect that plays the damage effect to the "Effect: Periodic Effects". From there, you can play around with the period count and the period durations fields to set up how many times the damage will be applied and how much time is in between each damage effect, respectively.
Damage applied continuously to the hero over time (Irradiate):
Add an Apply Behavior effect to the 'effect' field in your search area effect under "Search: Areas +". Create a "Buff" behavior and add your damage effect to the "Effect: Effect - Periodic" field. From there, you can play around with the duration and the period fields to set things up to your liking.
I advise doing the latter since it would be less demanding for the game.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I did a little research and tada. Here it is. :)